Commander's Mark: Difference between revisions

From Elwiki
No edit summary
Line 138: Line 138:
== Tips and Details ==
== Tips and Details ==
*'''Mark of Commander''' bombardment debuff is fully independent, meaning your own stats and elements does not affect the rockets.
*'''Mark of Commander''' bombardment debuff is fully independent, meaning your own stats and elements does not affect the rockets.
*The last attack either you or your ally does affects the damage of the rockets.  
*The last attack the marked target received affects the damage of the rockets.  
**E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), each rocket does 724.8% magic damage.
**E.g, if triggered by [[Gigantic Impact]]'s slam (3624% physical), 20% of it will be each rocket damage which is 724.8% magical damage.
*Allies can also trigger the wave bombardment.
**Allies can also trigger the wave bombardment.
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*In PvP, a target can easily escape due to the small hitstun by the marking smash.
*In PvP, a target can easily escape due to the small hitstun by the marking smash.

Revision as of 15:52, 18 September 2013


[Active] Chung plants a targeting beacon on the enemies. When a targeted enemy is hit by Chung or any teammates, several missiles will fall from the sky targeting the hit enemy.


Requirements

  • NA
Class Master SP Requirement
Shelling Guardian
Lv5
55 SP

|-| KR=

Class Master Required Level SP Used per Level Alternative
Shelling Guardian Lv. 20 35 3 Cannon Strike


Skill Information

  • NA
Skill Level Max number of
marked targets
Impact damage
(Physical)
Rocket damage
(Magic)
Number of rockets Rocket cooldown Mark duration MP Usage Cooldown
1 3 100% 20% of the Last Attack 1 2 seconds 15 seconds 24 MP 10 seconds
2 150% 28 MP
3 2 32 MP
4 200% 36 MP
5 (M) 3 40 MP
6 250% 44 MP
7 4 48 MP
8 300% 52 MP

|-| KR=

Skill Level Level Required Damage Marking Debuff MP Usage Cooldown
Smash (Physical) Rocket (Magical)
% of Last Attack
Maximum number of
marked targets
Number of Rockets
per wave
Wave cooldown Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 40 MP 6 Seconds
2 130% 21%
3 36 134% 21%
4 39 138% 22%
5 42 142% 23%
6 45 146% 23%
7 48 151% 24%
8 51 155% 25%
9 54 159% 25%
10 57 163% 26%
11 60 167% 27%
12 63 171% 27%
13 66 175% 28%
14 69
15 72


Skill Note

Name: Special Bombing Ceremony (특제 폭격 세러모니)

Description: There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.

  • The 20% chance applies to each rocket, so it is possible to have a full wave of 'red' rockets.











Tips and Details

  • Mark of Commander bombardment debuff is fully independent, meaning your own stats and elements does not affect the rockets.
  • The last attack the marked target received affects the damage of the rockets.
    • E.g, if triggered by Gigantic Impact's slam (3624% physical), 20% of it will be each rocket damage which is 724.8% magical damage.
    • Allies can also trigger the wave bombardment.
  • The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
  • In PvP, a target can easily escape due to the small hitstun by the marking smash.
  • Rockets done by Assist Shelling will not activate Mark of Commander waves.


Trivia