Continuous Projection: Difference between revisions

From Elwiki
No edit summary
No edit summary
Line 1: Line 1:
__NOTOC__{{Languages|Sequence Trace}}
__NOTOC__{{Languages|Continuous Projection}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:LEP1.png]]
| [[File:LEP1.png]]
| {{SkillType|P}}
| {{SkillType|P}} Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized
|-
|
|{{SkillText|Continuous Projection}}
|}
|}


Line 18: Line 21:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! colspan=2 | -
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! - !! -
! Cooldown Reduction !! Chance
|-
|-
| align="left" | 1 || 15 || ?? || ??
| align="left" | 1 || 15 || 25 MP || 6% || 20% || 5%
|-
|-
| align="left" | 2 || ?? || ?? || ??
| align="left" | 2 || ?? || 52 MP || 9% || 30% || 10%
|-
|-
| align="left" | 3 || ?? || ?? || ??
| align="left" | 3 || ?? || 75 MP || 12% || 40% || 15%
|-
|-
| align="left" | 4 || ?? || ?? || ??
| align="left" | 4 || 83 || 100 MP || 15% || 50% || 20%
|}
|}
<br>
<br>
== Tips and Details ==
*Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
*The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.


{{LESkills}}
{{LESkills}}

Revision as of 04:49, 17 December 2016

[Passive]
Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized

Requirements

Class Level Required
Lofty: Executor 15


Skill Information

Skill Level Character Level Max MP Increase Projection Skill MP Cost Reduction Continuous Projection
Cooldown Reduction Chance
1 15 25 MP 6% 20% 5%
2 ?? 52 MP 9% 30% 10%
3 ?? 75 MP 12% 40% 15%
4 83 100 MP 15% 50% 20%


Tips and Details

  • Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
  • The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.

Template:LESkills