Continuous Projection: Difference between revisions

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m (ED Senne moved page Sequence Trace to Continuous Projection: 연속투영 doesn't in any way mean Sequence Trace.)
m (→‎Skill Information: looks better)
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! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Cooldown Reduction !! Chance
! Chance !! Cooldown Reduction
|-
|-
| align="left" | 1 || 15 || 25 MP || 6% || 20% || 5%
| align="left" | 1 || 15 || 25 MP || 6% || 5% || 20%
|-
|-
| align="left" | 2 || ?? || 52 MP || 9% || 30% || 10%
| align="left" | 2 || 31 || 52 MP || 9% || 10% || 30%
|-
|-
| align="left" | 3 || ?? || 75 MP || 12% || 40% || 15%
| align="left" | 3 || 39 || 75 MP || 12% || 15% || 40%
|-
|-
| align="left" | 4 || 83 || 100 MP || 15% || 50% || 20%
| align="left" | 4 || 83 || 100 MP || 15% || 20% || 50%
|}
|}
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Revision as of 08:37, 17 December 2016

[Passive]
Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized

Requirements

Class Level Required
Lofty: Executor 15


Skill Information

Skill Level Character Level Max MP Increase Projection Skill MP Cost Reduction Continuous Projection
Chance Cooldown Reduction
1 15 25 MP 6% 5% 20%
2 31 52 MP 9% 10% 30%
3 39 75 MP 12% 15% 40%
4 83 100 MP 15% 20% 50%


Tips and Details

  • Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
  • The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.

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