Continuous Projection: Difference between revisions

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*Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
*Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
*The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
*The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
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== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Ain}}
|KR=??? |KRName=Continuous Projection
}}
<br>


{{LESkills}}
{{LESkills}}

Revision as of 19:15, 19 December 2016

[Passive]
Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized

Requirements

Class Level Required
Lofty: Executor 15


Skill Information

Skill Level Character Level Max MP Increase Projection Skill MP Cost Reduction Continuous Projection
Chance Cooldown Reduction
1 15 25 MP 6% 5% 20%
2 31 52 MP 9% 10% 30%
3 39 75 MP 12% 15% 40%
4 83 100 MP 15% 20% 50%


Tips and Details

  • Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
  • The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.


Alternative Names

Server Name Translation
South Korea ??? Continuous Projection


Template:LESkills