Continuous Projection: Difference between revisions
From Elwiki
IceSoulMOG (talk | contribs) m (→Skill Information: looks better) |
Gameboy224 (talk | contribs) No edit summary |
||
Line 38: | Line 38: | ||
*Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill. | *Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill. | ||
*The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown. | *The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown. | ||
<br> | |||
== Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Ain}} | |||
|KR=??? |KRName=Continuous Projection | |||
}} | |||
<br> | |||
{{LESkills}} | {{LESkills}} |
Revision as of 19:15, 19 December 2016
[Passive] Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized | |
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Character Level | Max MP Increase | Projection Skill MP Cost Reduction | Continuous Projection | |
---|---|---|---|---|---|
Chance | Cooldown Reduction | ||||
1 | 15 | 25 MP | 6% | 5% | 20% |
2 | 31 | 52 MP | 9% | 10% | 30% |
3 | 39 | 75 MP | 12% | 15% | 40% |
4 | 83 | 100 MP | 15% | 20% | 50% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Continuous Projection |