Continuous Projection: Difference between revisions
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| align="left" | 1 || 15 || 25 MP || 6% || 5% || 20% | | align="left" | 1 || 15 || 25 MP || 6% || 5% || 20% | ||
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| align="left" | 2 || 31 || | | align="left" | 2 || 31 || 50 MP || 9% || 10% || 30% | ||
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| align="left" | 3 || 39 || 75 MP || 12% || 15% || 40% | | align="left" | 3 || 39 || 75 MP || 12% || 15% || 40% |
Revision as of 16:44, 21 December 2016
[Passive] Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized. | |
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Character Level | Max MP Increase | Projection Skill MP Cost Reduction | Continuous Projection | |
---|---|---|---|---|---|
Chance | Cooldown Reduction | ||||
1 | 15 | 25 MP | 6% | 5% | 20% |
2 | 31 | 50 MP | 9% | 10% | 30% |
3 | 39 | 75 MP | 12% | 15% | 40% |
4 | 83 | 100 MP | 15% | 20% | 50% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Continuous Projection |