Continuous Projection: Difference between revisions

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Line 27: Line 27:
| align="left" | 1 || 15 || 25 MP || 6% || 5% || 20%
| align="left" | 1 || 15 || 25 MP || 6% || 5% || 20%
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|-
| align="left" | 2 || 31 || 52 MP || 9% || 10% || 30%
| align="left" | 2 || 31 || 50 MP || 9% || 10% || 30%
|-
|-
| align="left" | 3 || 39 || 75 MP || 12% || 15% || 40%
| align="left" | 3 || 39 || 75 MP || 12% || 15% || 40%

Revision as of 16:44, 21 December 2016

[Passive]
Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized.

Requirements

Class Level Required
Lofty: Executor 15


Skill Information

Skill Level Character Level Max MP Increase Projection Skill MP Cost Reduction Continuous Projection
Chance Cooldown Reduction
1 15 25 MP 6% 5% 20%
2 31 50 MP 9% 10% 30%
3 39 75 MP 12% 15% 40%
4 83 100 MP 15% 20% 50%


Tips and Details

  • Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
  • The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.


Alternative Names

Server Name Translation
South Korea ??? Continuous Projection


Template:LESkills