Continuous Projection: Difference between revisions

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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection
|- style="background:{{ColorSel|CharLight|Ain}}"
! Chance !! Cooldown Reduction
|-
| align="left" | 1 || 15 || 25 MP || 6% || 5% || 20%
|-
| align="left" | 2 || 31 || 50 MP || 9% || 10% || 30%
|-
| align="left" | 3 || 39 || 75 MP || 12% || 15% || 40%
|-
| align="left" | 4 || 83 || 100 MP || 15% || 20% || 50%
|}
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== Skill Information (KR) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"

Revision as of 02:09, 22 May 2017

[Passive]
Permanently increase the max MP and optimize the MP consumption for consecutive projections skills.

Requirements

Class Level Required
Lofty: Executor 15


Skill Information

Skill Level Character Level Max MP Increase Projection Skill MP Cost Reduction Continuous Projection
Chance Cooldown Reduction
1 15 25 MP 2.5% 5% 10%
2 31 50 MP 5% 10% 15%
3 39 75 MP 7.5% 15% 20%
4 83 100 MP 10% 20% 25%


Tips and Details

  • Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
  • The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.


Updates

  • 04/27/2017 KR
    • Projection Skill MP Cost Reduction decreased.
    • Cooldown Reduction decreased.


Alternative Names

Server Name Translation
South Korea 연속 투영 Continuous Projection
China (Simplified Chinese) 连续投影 Continuous Projection


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