Continuous Projection: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Ain}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Ain}}" | |||
! KR !! NA | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{nerf|Projection Skill MP Cost Reduction decreased.}} | |||
{{nerf|Cooldown Reduction decreased.}} | |||
|} | |||
<br> | <br> | ||
Revision as of 01:30, 9 February 2019
[Passive] Permanently increase the max MP and optimize the MP consumption for consecutive projections skills. | |
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Level Required | Max MP Increase | Projection Skill MP Cost Reduction | Continuous Projection | |
---|---|---|---|---|---|
Chance | Cooldown Reduction | ||||
1 | 15 | 25 MP | 2.5% | 5% | 10% |
2 | 31 | 50 MP | 5% | 10% | 15% |
3 | 39 | 75 MP | 7.5% | 15% | 20% |
4 | 83 | 100 MP | 10% | 20% | 25% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
04/27/2017 | - |
▼ Projection Skill MP Cost Reduction decreased. ▼ Cooldown Reduction decreased. |
Alternative Names