Continuous Projection: Difference between revisions
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__NOTOC__{{Languages|Continuous Projection}} | __NOTOC__{{Languages|Continuous Projection}} | ||
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| {{SkillType|P}} Permanently increase the max MP and optimize the MP consumption for consecutive projections skills.<br>All skills that are magical attacks are now physical attacks instead. | |||
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== Requirements == | == Requirements == |
Revision as of 23:10, 11 July 2019
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Level Required | Max MP Increase | Projection Skill MP Cost Reduction | Continuous Projection | |
---|---|---|---|---|---|
Chance | Cooldown Reduction | ||||
1 | 15 | 25 MP | 2.5% | 5% | 10% |
2 | 31 | 50 MP | 5% | 10% | 15% |
3 | 39 | 75 MP | 7.5% | 15% | 20% |
4 | 83 | 100 MP | 10% | 20% | 25% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
04/27/2017 | - |
▼ Projection Skill MP Cost Reduction decreased. ▼ Cooldown Reduction decreased. |
07/04/2019 | - |
▲ Added an effect that changes all magical attacks to physical attacks. |
Alternative Names