Delayed Fire: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br>  
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:NWActive1.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks. Explosion Traps will no longer detonate on hit while the Active is in effect, and will instead detonate with the stacks.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.
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== Tips and Details ==
== Tips and Details ==
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
*After you activated the skill(your hand glow), shooting the >>^X shot will become a trap if it hits the ground.
== Trivia ==
*While active, Rena hands will glow, and you cannot recharge MP by standing still.
*While active, Rena hands will glow, and you cannot recharge MP by standing still.
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it. Furthermore, any twigs fired into the ground with >>^X with the Active activated will act like Explosion Traps and will stay on the ground. They can be remote detonated by using the Active again.
**Shooting the >>^X shot will become an [[Explosion Trap]] if it hits the ground.
*Explosion Traps will no longer explode on impact with the Active activated. Unactivated traps surrounding the target will also detonate when the skill is pressed again.
**[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated.
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
*Only you will be able to see the amount of stacks. Although the victim can tell if they're still tagged with the Active from the leaves that occasionally pop out from themselves.
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.
 
 


{{NWSkills}}
{{NWSkills}}

Revision as of 17:39, 9 August 2012


[Active] Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.


Requirements

Class
Master
SP Requirement
Night Watcher
Lv5
75 SP


Skill Information

Debuff Icon
Skill Level Initial Damage 'Twigs' Damage Increase Total Stack Damage
Per Stack
Number of Stacks MP Usage Cool Down
1 33% 100% 5% 5 30 MP 4 seconds
2 50% 150% 10%
3 67% 200% 15%
4 83% 250% 20%
5(M) 100% 300% 25%


Tips and Details

When the skill is active, the icon changes to this
  • While active, Rena hands will glow, and you cannot recharge MP by standing still.
  • If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
    • Any twigs fired into the ground with >>^X with Delayed Fire activated will act like Explosion Traps and will stay on the ground, which can be remote detonated by using the Active again.
  • Though the active only allows 5 stacks, there are image files for up to 10 stacks.
    • Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with Delayed Fire from the leaves that occasionally pop out from themselves.

Template:NWSkills