Dynamo Configuration - Pylon: Difference between revisions

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| [[File:AddSkill18.png]]
| [[File:AddSkill18.png]]
| '''[Active]''' Add summons a stationary electric orb that deals damage to targets. He is able to plan more then 1 orb, and each time he summons another 1, the orbs will be connected with electric current, shocking all targets in the electrical path.<br>Summoning Pylons will deplete DP Counters instead of MP and have no cooldown.
| '''[Active]''' Add creates a stationary electric orb that deals damage to targets. He is able to plant multiple orbs, with an electric current connecting any orbs that are in the area simultaneously, shocking all targets in their path.<br>Creating pylons will deplete DP Counters instead of MP and have no cooldown.
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Revision as of 02:05, 22 December 2013

File:AddSkill18.png [Active] Add creates a stationary electric orb that deals damage to targets. He is able to plant multiple orbs, with an electric current connecting any orbs that are in the area simultaneously, shocking all targets in their path.
Creating pylons will deplete DP Counters instead of MP and have no cooldown.


Requirements

Class Master Level Required SP Cost Per Level
Psychics Tracer Lv. 20 40 3


Skill Infomation

Skill Level Level Required Energy Activation Damage (Magical) Duration Counter Usage Cooldown
MP Recovery Increase Dodge Increase Initial Summon Electrical Path (Multi hit)
1 40 4% 5% 128% 64% 10 Seconds 1 None
2 4.4% 5.5% 132% 66%
3 41 4.8% 6% 136% 68%
4 44 5.2% 6.5% 140% 70%
5 47 5.6% 7% 145% 72%
6 50 6% 7.5% 149% 74%
7 53 6.4% 8% 153% 76%
8 56 6.8% 8.5% 157% 79%
9 59 7.2% 9% 161% 81%
10 62 - - - -
11 65 - - - -
12 68 - - - -
13 71 - - - -


Tips and Details


Template:PTSkills