Dynamo Research - Overcharge: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddPassive1.png]]
| [[File:AddPassive1.png]]
| '''[Active]''' Allows you to charge [[Pulse Bullet]]. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down [[Pulse Bullet]] to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 2 seconds for full charge.)
| '''[Passive]''' Allows you to charge [[Pulse Bullet]]. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down [[Pulse Bullet]] to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 2 seconds for full charge.)
|}
|}
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{{AddSkills}}
{{AddSkills}}

Revision as of 16:42, 19 December 2013

[Passive] Allows you to charge Pulse Bullet. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down Pulse Bullet to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 2 seconds for full charge.)


Template:AddSkills