EMP Shock

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Revision as of 20:04, 6 January 2014 by Shironsaki (talk | contribs)
File:AddSkill11.png [Special Active] Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds in the range of ~ 1200, there is a 50% chance that they will still be inflicted with the MP reduction/cooldown extension and receive low damage.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 30 3 Quake Buster


Skill Infomation

Skill Level Level Required Damage (Magical) Additions MP Usage Cooldown
Mana Burn CD Extension on
Skills for Enemies
1 30 1778% -30 5 Seconds 200 MP 15 Seconds
2 1836% -33 5.3 Seconds
3 31 1894% -36 5.6 Seconds
4 34 1951% -39 5.9 Seconds
5 37 2009% -42 6.2 Seconds
6 40 2067% -45 6.5 Seconds
7 43 2125% -48 6.8 Seconds
8 46 2182% -51 7.1 Seconds
9 49 2240% -54 7.4 Seconds
10 52 2298% -57 7.7 Seconds
11 55 2356% -60 8 Seconds
12 58 2414% -63 8.3 Seconds
13 61 2471% -66 8.6 Seconds
14 64 2529% -69 8.9 Seconds
15 67 2587% -72 9.2 Seconds
16 70 2645% -75 9.5 Seconds
17 73 2703% -78 9.8 Seconds


Tips and Details

  • EMP Shock can also be activated in mid air.
  • EMP Shock can be followed up by the Psychic Tracer DP Combos.
  • Cooldown extension applies to all skills in skill slots.
    • If a skill already has cooldown, the cooldown will be extended if hit by EMP Shock.
    • Cooldown extension can only reach a maximum of 20 seconds.


Updates

  • 12/26/2013 KR
    • Fixed bug where people could get hit by debuff even when not getting hit by the skill.
    • Fixed debuff effect appearing before the hit.


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