Energy Boom: Difference between revisions

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*The range of the bullet is seemingly infinte, however for unknown reasons it sometimes randomly dissipates.
*The range of the bullet is seemingly infinte, however for unknown reasons it sometimes randomly dissipates.
*'''Energy Boom''' can be followed up by the [[Psychics Tracer]] DP Combos.
*'''Energy Boom''' can be followed up by the [[Psychics Tracer]] DP Combos.
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== Updates ==
*12/26/2013 KR
**Fixed error where it had abnormally large range in certain situations.
**Fixed so it doesn’t hit 2nd floor.
**Base range slightly decreased.
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{{AddSkills}}
{{AddSkills}}

Revision as of 09:34, 24 December 2013

[Special Active] Add shoots an electrical bullet forward which deals damage and pierces through enemies.

Energy Boom will use 1 DP Counter and gains 20% extra range.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Add Lv. 20 5 2 Particle Prism


Skill Infomation

Skill Level Level Required Damage (Magical) MP Usage Cooldown
1 5 801% 100 MP 7 Seconds
2 819%
3 837%
4 6 855%
5 8 873%
6 10 891%
7 12 909%
8 14 927%
9 16 945%
10 18 963%
11 20 981%
12 22 999%
13 24 1017%
14 26 1035%
15 28 1053%
16 30 1071%
17 32 1089%
18 34 1107%
19 36 1125%
20 (M) 38 1143%


Tips and Details

  • The bullet travels along slopes, as well as around curves, however sometimes it may ignore curves.
  • The bullet has no pierce limit.
  • The range of the bullet is seemingly infinte, however for unknown reasons it sometimes randomly dissipates.
  • Energy Boom can be followed up by the Psychics Tracer DP Combos.


Updates

  • 12/26/2013 KR
    • Fixed error where it had abnormally large range in certain situations.
    • Fixed so it doesn’t hit 2nd floor.
    • Base range slightly decreased.


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