Explosive Fist: Difference between revisions
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*Charges the Awakening gauge at a good rate. | *Charges the Awakening gauge at a good rate. | ||
*The number of hits from the explosion is reduced if used on a group of 3 or more. | *The number of hits from the explosion is reduced if used on a group of 3 or more. | ||
*Can be used to | *Can be used to cancel the delay of Special Actives used afterward. | ||
<br> | <br> | ||
{{MKSkills}} | {{MKSkills}} |
Revision as of 18:00, 5 February 2011
[Physical/Magical] Lunge forward with a magically charged fist to grab enemies, then step back and release a miniature explosion.
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Magic Knight | Lv5 | 40SP |
[1st Skill Quest] | - |
Skill Information
Skill Lv |
Max Hits |
Damage |
MP |
CD | |
Initial Hit (Phys) |
8 Hits (Mag) | ||||
1 |
9 |
60% |
36% |
30 |
5s |
2 |
70% |
42% | |||
3 |
60% |
48% | |||
4 |
80% |
54% | |||
5 (M) |
100% |
60% | |||
6 |
|||||
7 |
Tips and Details
- The first hit stuns enemies.
- Charges the Awakening gauge at a good rate.
- The number of hits from the explosion is reduced if used on a group of 3 or more.
- Can be used to cancel the delay of Special Actives used afterward.