Fatality: Difference between revisions

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! scope="col" style="border-style: solid; border-width: 1px;" | '''Skill Lv.'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Skill Lv.'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Critical Damage * <br> (Magical)'''
! scope="col" style="border-style: solid; border-width: 1px;" | '''Critical Damage * <br> (Physical)'''
! scope="col" style="border-style: solid; border-width: 1px;" | '''Normal Damage <br> (Magical)'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Normal Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Weak Damage <br> (Magical)'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Weak Damage <br> (Physical)'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Failure Damage'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''Failure Damage'''  
! scope="col" style="border-style: solid; border-width: 1px;" | '''MP Usage'''
! scope="col" style="border-style: solid; border-width: 1px;" | '''MP Usage'''

Revision as of 20:21, 1 January 2012

[Special Active]


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Trapping Ranger Lv5 60SP
- -


Skill Information

Skill Lv. Critical Damage *
(Physical)
Normal Damage
(Physical)
Weak Damage
(Physical)
Failure Damage MP Usage Cooldown
1 3998% 1333% 533% 1 200 10 seconds
2 4798% 1599% 640%
3 5598% 1866% 746%
4 6397% 2132% 853%
5 (M) 7597% 2532% 1013%


  • Not to be mistaken with a critical hit. This name of this damage tier is merely a title; the damage is still subject to critical hit ratio.

Template:TRSkills