Fireball Mastery: Difference between revisions

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__NOTOC__
{{Languages|Fireball Study}}
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| '''[Passive]''' Decreases the mana costs of normal fireball combos, and increases their ranges.
| '''[Passive]''' Decreases the mana costs of normal fireball combos, and increases their ranges.
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== Requirements  ==
== Requirements  ==
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== Skill Information  ==
== Skill Information  ==
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NA=
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|- style="background:#EE82EE"
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! Skill Level !! Level Required !! MP Usage Decrease !! Range Increase
! Skill Level !! Level Required !! MP Usage Decrease !! Range Increase
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| align="left" | 1 || 35 || 3% || 2%  
| align="left" | 1 || rowspan="2" | 35 || 3% || 2%  
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| align="left" | 2 || 35 || 6% || 4%
| align="left" | 2 || 6% || 4%
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| align="left" | 3 || 36 || 9% || 6%
| align="left" | 3 || 36 || 9% || 6%
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== Tips and Details ==
== Tips and Details ==
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* When maxed out (5 in NA, 12 on KR), quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only [[Grand Archer]]s with their [[Hawk Eye]] skills has longer range combos.
* When maxed out (5 in NA, 12 on KR), quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only [[Grand Archer]]s with their [[Hawk Eye]] skills has longer range combos.
* This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.
* This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.
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NA=
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Revision as of 07:53, 15 October 2013


[Passive] Decreases the mana costs of normal fireball combos, and increases their ranges.


Requirements

  • NA
Class Master SP Requirement
High Magician Lv. 5 45 SP

|-| KR=

Class Master Level Required SP Cost per Level Alternative
High Magician Lv. 20 35 - 87 3 Freezing Point Research


Skill Information

  • NA
Skill Level MP Usage Decrease Range Increase
1 5% 5%
2 10% 10%
3 15% 15%
4 20% 20%
5 25% 25%

|-| KR=

Skill Level Level Required MP Usage Decrease Range Increase
1 35 3% 2%
2 6% 4%
3 36 9% 6%
4 39 12% 8%
5 42 15% 10%
6 45 18% 12%
7 48 21% 14%
8 51 24% 16%
9 54 27% 18%
10 57 30% 20%
11 60 33% 22%
12 63 36% 24%
13 66 39% 26%
14 69 42% 28%
15 72 45% 30%


Tips and Details

  • This skill only applies to fireballs in combos; Flame Circle and non-fireball combo attacks are unaffected.
  • When maxed out (5 in NA, 12 on KR), quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only Grand Archers with their Hawk Eye skills has longer range combos.
  • This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.