Flick Shot: Difference between revisions

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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{tabs
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|name=SkillTable
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage (Magical) !! rowspan="2" | Ricochets per Bullet !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|divclass=forceland
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|tab1=NA
|contents1=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" {{!}} Skill Level !! rowspan="2" {{!}} Level Required !! colspan="2" {{!}} Damage (Magical) !! rowspan="2" {{!}} Ricochets per Bullet !! rowspan="2" {{!}} MP Usage !! rowspan="2" {{!}} Cooldown
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Magic Bullet !! First Hit
! Magic Bullet !! First Hit
|-
{{!}}-
| align="left" | 1 || rowspan="3" | 10 || 69% || 463% → 116% || rowspan="24" | 15 || rowspan="24" | 200 MP || rowspan="24" | 12 Seconds
{{!}} align="left" {{!}} 1 {{!}}{{!}} rowspan="3" {{!}} 10 {{!}}{{!}} 69% {{!}}{{!}} 463% → 116% {{!}}{{!}} rowspan="24" {{!}} 15 {{!}}{{!}} rowspan="24" {{!}} 200 MP {{!}}{{!}} rowspan="24" {{!}} 12 Seconds
|-
{{!}}-
| align="left" | 2 || 71% || 473% → 118%
{{!}} align="left" {{!}} 2 {{!}}{{!}} 71% {{!}}{{!}} 473% → 118%
|-
{{!}}-
| align="left" | 3 || 72% || 484% → 121%
{{!}} align="left" {{!}} 3 {{!}}{{!}} 72% {{!}}{{!}} 484% → 121%
|-
{{!}}-
| align="left" | 4 || 11 || 74% || 494% → 124%
{{!}} align="left" {{!}} 4 {{!}}{{!}} 11 {{!}}{{!}} 74% {{!}}{{!}} 494% → 124%
|-
{{!}}-
| align="left" | 5 || 13 || 75% || 505% → 126%
{{!}} align="left" {{!}} 5 {{!}}{{!}} 13 {{!}}{{!}} 75% {{!}}{{!}} 505% → 126%
|-
{{!}}-
| align="left" | 6 || 15 || 77% || 515% → 129%
{{!}} align="left" {{!}} 6 {{!}}{{!}} 15 {{!}}{{!}} 77% {{!}}{{!}} 515% → 129%
|-
{{!}}-
| align="left" | 7 || 17 || 78% || 526% → 131%
{{!}} align="left" {{!}} 7 {{!}}{{!}} 17 {{!}}{{!}} 78% {{!}}{{!}} 526% → 131%
|-
{{!}}-
| align="left" | 8 || 19 || 80% || 536% → 134%
{{!}} align="left" {{!}} 8 {{!}}{{!}} 19 {{!}}{{!}} 80% {{!}}{{!}} 536% → 134%
|-
{{!}}-
| align="left" | 9 || 21 || 81% || 546% → 137%
{{!}} align="left" {{!}} 9 {{!}}{{!}} 21 {{!}}{{!}} 81% {{!}}{{!}} 546% → 137%
|-
{{!}}-
| align="left" | 10 || 23 || 83% || 557% → 139%
{{!}} align="left" {{!}} 10 {{!}}{{!}} 23 {{!}}{{!}} 83% {{!}}{{!}} 557% → 139%
|-
{{!}}-
| align="left" | 11 || 25 || 85% || 567% → 142%
{{!}} align="left" {{!}} 11 {{!}}{{!}} 25 {{!}}{{!}} 85% {{!}}{{!}} 567% → 142%
|-
{{!}}-
| align="left" | 12 || 27 || 86% || 578% → 144%
{{!}} align="left" {{!}} 12 {{!}}{{!}} 27 {{!}}{{!}} 86% {{!}}{{!}} 578% → 144%
|-
{{!}}-
| align="left" | 13 || 29 || 88% || 588% → 147%
{{!}} align="left" {{!}} 13 {{!}}{{!}} 29 {{!}}{{!}} 88% {{!}}{{!}} 588% → 147%
|-
{{!}}-
| align="left" | 14 || 31 || 89% || 598% → 150%
{{!}} align="left" {{!}} 14 {{!}}{{!}} 31 {{!}}{{!}} 89% {{!}}{{!}} 598% → 150%
|-
{{!}}-
| align="left" | 15 || 33 || 91% || 609% → 152%
{{!}} align="left" {{!}} 15 {{!}}{{!}} 33 {{!}}{{!}} 91% {{!}}{{!}} 609% → 152%
|-
{{!}}-
| align="left" | 16 || 35 || 92% || 619% → 155%
{{!}} align="left" {{!}} 16 {{!}}{{!}} 35 {{!}}{{!}} 92% {{!}}{{!}} 619% → 155%
|-
{{!}}-
| align="left" | 17 || 37 || 94% || 630% → 157%
{{!}} align="left" {{!}} 17 {{!}}{{!}} 37 {{!}}{{!}} 94% {{!}}{{!}} 630% → 157%
|-
{{!}}-
| align="left" | 18 || 39 || 95% || 640% → 160%
{{!}} align="left" {{!}} 18 {{!}}{{!}} 39 {{!}}{{!}} 95% {{!}}{{!}} 640% → 160%
|-
{{!}}-
| align="left" | 19 || 41 || 97% || 651% → 163%
{{!}} align="left" {{!}} 19 {{!}}{{!}} 41 {{!}}{{!}} 97% {{!}}{{!}} 651% → 163%
|-
{{!}}-
| align="left" | 20 (M) || 43 || 98% || 661% → 165%
{{!}} align="left" {{!}} 20 (M) {{!}}{{!}} 43 {{!}}{{!}} 98% {{!}}{{!}} 661% → 165%
|-
{{!}}-
| align="left" | 21 || rowspan="4" | -* || 100% || 671% → 168%
{{!}} align="left" {{!}} 21 {{!}}{{!}} rowspan="4" {{!}} -* {{!}}{{!}} 100% {{!}}{{!}} 671% → 168%
|-
{{!}}-
| align="left" | 22 || 102% || 682% → 171%
{{!}} align="left" {{!}} 22 {{!}}{{!}} 102% {{!}}{{!}} 682% → 171%
|-
{{!}}-
| align="left" | 23 || 103% || 692% → 173%
{{!}} align="left" {{!}} 23 {{!}}{{!}} 103% {{!}}{{!}} 692% → 173%
|-
{{!}}-
| align="left" | 24 || 105% || 703% → 176%
{{!}} align="left" {{!}} 24 {{!}}{{!}} 105% {{!}}{{!}} 703% → 176%
|}
{{!}}}
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" {{!}} Character Level !! colspan="2" {{!}} Damage (Magical) !! rowspan="2" {{!}} Ricochets per Bullet !! rowspan="2" {{!}} MP Usage !! rowspan="2" {{!}} Cooldown
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Magic Bullet !! First Hit
{{!}}-
{{!}} align="left" {{!}} ?? {{!}}{{!}} ?? {{!}}{{!}} ?? {{!}}{{!}} rowspan="24" {{!}} 15 {{!}}{{!}} rowspan="24" {{!}} 200 MP {{!}}{{!}} rowspan="24" {{!}} 12 Seconds
{{!}}-
{{!}} align="left" {{!}} [True] ?? {{!}}{{!}} ?? {{!}}{{!}} ??
{{!}}}
}}
<br>
{{tabs
|name=Note
|divclass=forceland
|tab1=NA
|contents1=
== [[Skill Notes|Skill Note]] ==
{{SkillNoteText|Flick Shot}}
|tab2=KR
|contents2=
== [[Skill Attributes|Skill Attributes]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=3 {{!}}  Accelerated !! colspan=4 {{!}} Lighter
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! {{!}} Details
{{!}}- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Cooldown  !! MP Usage
{{!}}-
{{!}} ?? {{!}}{{!}} Cooldown reduced by 20% {{!}}{{!}} 9.6 Seconds {{!}}{{!}} ?? {{!}}{{!}} MP cost reduced by 20% {{!}}{{!}} 160 MP
{{!}}}
}}
<br>
<br>



Revision as of 03:07, 5 October 2015

[Special Active] Launches a magic bullet that ricochets between enemies.
Switching Skill (Ciel)
  • If you are currently Lu, you will switch to Ciel when casting.
  • Gains 4 Combination Points when switching.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Demon Power Lv. 20 10 2 Evil Claw


Skill Information

Skill Level Level Required Damage (Magical) Ricochets per Bullet MP Usage Cooldown
Magic Bullet First Hit
1 10 69% 463% → 116% 15 200 MP 12 Seconds
2 71% 473% → 118%
3 72% 484% → 121%
4 11 74% 494% → 124%
5 13 75% 505% → 126%
6 15 77% 515% → 129%
7 17 78% 526% → 131%
8 19 80% 536% → 134%
9 21 81% 546% → 137%
10 23 83% 557% → 139%
11 25 85% 567% → 142%
12 27 86% 578% → 144%
13 29 88% 588% → 147%
14 31 89% 598% → 150%
15 33 91% 609% → 152%
16 35 92% 619% → 155%
17 37 94% 630% → 157%
18 39 95% 640% → 160%
19 41 97% 651% → 163%
20 (M) 43 98% 661% → 165%
21 -* 100% 671% → 168%
22 102% 682% → 171%
23 103% 692% → 173%
24 105% 703% → 176%


Skill Note

Need Translation

~ ??

Skill Note Name: Thoughts on Quantitative Improvement IV (양적 향상에 대한 생각 IV)

Level Required: Lv. 20

Description: 30% chance of bullet dividing into 3 projectiles.


Skill Note

Name: Thoughts on Quantitative Improvement IV (양적 향상에 대한 생각 IV)

Description: 30% chance of bullet dividing into 3 projectiles.

Tips and Details

  • At least two targets are needed for the projectile to bounce.
  • The skill will split into two bullets (30% chance for 3 if noted) upon hitting the first target. These two bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
    • A single target, assuming the bullets never ricochet back to that same target will thus take (661% * 2) + (98% * 2) = 1518% damage, or 2277% when noted.
  • The potential damage for a noted Flick Shot rivals the likes of Blazing Wing, making this an extremely potent field clearing skill.
    • However, the AI for this skill is extremely lackluster, searching out enemies nowhere near the initial target and thus wasting its potential damage output.


Trivia


Updates

  • 02/12/2015 KR
    • MP Usage decreased to 200.
    • Damage decrease over time description added.
  • 02/26/2015 KR
    • Combination Point gain increased from 3 to 4.
  • 07/09/2015 KR
    • Damage decrease over time description added.
  • 09/24/2015 KR
    • Added leftover effects from Skill Note.
    • If there isn't a target, will bounce off the player character.
    • [True] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.


Alternative Names

Server Name Translation
South Korea ?? Flick Shot
Taiwan (Traditional Chinese) 彈力射擊 Elastic Shot
France Tir rapide Rapid Shot


Template:LuCielSkillsKR