Generate Black Hole: Difference between revisions

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**The skill has difficulty in sucking monsters that are on platforms that are above.
**The skill has difficulty in sucking monsters that are on platforms that are above.
**It is possible for some enemies that are sucked from behind Eve to be blocked by herself, missing the hitzone. This only occurs with some large enemies.
**It is possible for some enemies that are sucked from behind Eve to be blocked by herself, missing the hitzone. This only occurs with some large enemies.
**Contrary to popular belief, this skill will not work on free range flying enemies such as Wyverns. It does work on mobs that have wings but aren't technically flying, like the bats.
**Enemies that have high movement speed may be able to escape it, if they were moving away from the attack.
**Enemies that have high movement speed may be able to escape it, if they were moving away from the attack.
*The Black Hole will not follow Eve if she falls of a platform during the initial setback of the skill.
*The Black Hole will not follow Eve if she falls of a platform during the initial setback of the skill.
**Sometimes, Eve will be delay cancelled through such a motion and is able to act normally while the skill is in effect.
**Sometimes, Eve will be delay cancelled through such a motion and is able to act normally while the skill is in effect.
*Somewhat similar to [[Wind Ward]] and [[Final Strike]].
*Similar to [[Wind Ward]] and [[Final Strike]] in that it gives some time for other players to chip in, especially in PVP.
*Although it does mediocre damage, it has a wide area of effect.
*Although it does mediocre damage, it has a wide area of effect and almost guaranteed hits.
**At level 5 the damage totals 4,653% in Awakening, the skill description values already include the 20% universal damage multiplier from awakening as part of its calculation.
**At level 5 the damage totals 4,653% in Awakening, the skill description values already include the 20% universal damage multiplier from awakening as part of its calculation.
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
**Can be used to great effect against Henir's [[Cargo Airship]]'s Wally No. MK9s when casted in the center.
*As the awakened skill does 22 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes knockback and possibly skill cancel to them.
*As the awakened skill does 22 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes knockback and possibly skill cancel to them.
*Use the awakened skill in PVP only after your opponent exhausts his/her MP to ensure that mana breaking is not possible.
*Use the awakened skill in PVP only after your opponent exhausts his/her MP to ensure that mana breaking is not possible.

Revision as of 11:47, 4 March 2013

[Special Active] Eve generates a black hole to pull enemies in, then triggers it to explode dealing massive damage. In awakening targets will take continuous damage while being sucked in.


Requirements

Class Master SP Requirement Skill Requirement
Eve
Lv5
30 SP
Illusion Stinger


Skill Information

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Normal Awaken Normal Awaken
Explosion Suction Explosion Explosion Suction Explosion
1 1531% 94% 376% 1 22 1 300MP 30 Seconds
2 1837% 113% 452%
3 2143% 132% 527%
4 2449% 151% 602%
5 (M) 2909% 179% 715%
6 3368% 207% 828%

Skill Note

Name: Black Hole Ver.4.0(NA) / Ver.4.0(KR)

Description: Increases suction range of the black hole by 30% and increases the damage by 10%.

Tips and Details

  • The range of the skill is more or less the entire screen.
    • Generate Black Hole is able to affect across different planes of maps.
    • The skill has difficulty in sucking monsters that are on platforms that are above.
    • It is possible for some enemies that are sucked from behind Eve to be blocked by herself, missing the hitzone. This only occurs with some large enemies.
    • Contrary to popular belief, this skill will not work on free range flying enemies such as Wyverns. It does work on mobs that have wings but aren't technically flying, like the bats.
    • Enemies that have high movement speed may be able to escape it, if they were moving away from the attack.
  • The Black Hole will not follow Eve if she falls of a platform during the initial setback of the skill.
    • Sometimes, Eve will be delay cancelled through such a motion and is able to act normally while the skill is in effect.
  • Similar to Wind Ward and Final Strike in that it gives some time for other players to chip in, especially in PVP.
  • Although it does mediocre damage, it has a wide area of effect and almost guaranteed hits.
    • At level 5 the damage totals 4,653% in Awakening, the skill description values already include the 20% universal damage multiplier from awakening as part of its calculation.
  • Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
    • Can be used to great effect against Henir's Cargo Airship's Wally No. MK9s when casted in the center.
  • As the awakened skill does 22 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes knockback and possibly skill cancel to them.
  • Use the awakened skill in PVP only after your opponent exhausts his/her MP to ensure that mana breaking is not possible.

Template:EvSkills