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== Gameplay ==
== Gameplay ==
Same as SR, and can be more of a defensive support with Freezing arrow. The new combos do not really change the style of playing that much.  
Same as SR, and can be more of a defensive support with Freezing arrow. The new combos do not really change the style of playing that much.  
Strongly recommend high Critical rate and relying raw damage from weapon upgrade as always.


=== Combos ===
=== Combos ===

Revision as of 15:36, 2 February 2010

Rena Second Job: Grand Archer

File:Grandarcher.jpg

Speciality

Background

Gameplay

Same as SR, and can be more of a defensive support with Freezing arrow. The new combos do not really change the style of playing that much.

Strongly recommend high Critical rate and relying raw damage from weapon upgrade as always.

Combos

zzzxx - 3 kicks then goes behind the monsters shots a little wind bomb (no KD) follow by a back tumbling shot (KD).

>>^Z X - Jump dash kick (no longer KD) follow by a mid air flip, shot a little wind bomb downward in middle, that lifts mobs (all get lifted same height. ignores weight)


Skills

Note: For Formulas, "a" is your physical attack, "b" is your magical attack and "m" is the amount of hits.

File:Freezingarrow.jpg :Freezing Arrow:


Rena shoots a freezing arrow, works just like rail stinger.

-Freezes the target for 2 sec ( monsters get knockdown after the freezing)

-No awakening: Penetrates one target.

-Awakening on: Penetrates through all targets.

Lv5: Deals 1037% magic attack. (with awakening. Deals 1137% magic attack)

MP:120. Gain 10mp per hit.


File:자연과의 감응.jpg

"Inducing Nature" (bad translation?)

Increases the mp regen while standing still

Lv3 : 19 mp regen in 2 sec


File:낙인의 사격.jpg

Stigma Snipe

Rena performs a horizontal spin taking a step back then shots one arrow. Does not penetrate, only hits one target. Targeted monster will be indicated with an "aim" icon on the top of the mob.

At lv5: Targeted monster will receive 10% more of any 'effect'(damage or status effect) and critical damage will increase by 50% (basically critical damage will deal 2x the normal damage rather then 1.5x)


Characters