Guard: Difference between revisions

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*Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
*Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
*This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladblog, etc.
*This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladblog, etc.
*If you are attacked while using Guard, the KD counter still adding the value.
*If the KD counter reached it's limit  while you using guard, you will not knocked down.
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Revision as of 23:56, 2 October 2014

[Active] Chung readies himself in a special heavy stance that attenuates his statistics by a certain percentage.


Requirements

Class Master Level Required SP Cost at First Level SP Cost Per Level
Fury Guardian Lv. 20 25 3 2


Skill Information

Skill Level Level Required Heavy Stance Attenuation Blast (Magical) MP Usage Cooldown
1 25 74% 161% 5 MP per second 6 Seconds
2 75% 166%
3 26 76% 171%
4 29 77% 177%
5 32 78% 182%
6 35 79% 187%
7 38 80% 192%
8 41 81% 198%
9 44 82% 203%
10 47 83% 208%
11 50 84% 213%
12 53 85% 219%
13 56 86% 224%
14 59 87% 229%
15 62 88% 234%
16 65 89% 239%
17 68 90% 245%
18 71 91% 250%
19 -* 92% 255%
20 93% 260%
21 94% 266%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

Delivering a counter when the enemy least expects it will cause the greatest panic. Let them feel like they've won and right at that moment! Strike fear in them! - Vengeful Raguel

Name: Patience, Patience, Patience (인내, 인내, 인내)
Description: Cooldown Increased by 4 Seconds. When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, allowing him to enter guard mode while getting hit.

Tips and Details

  • Hold the skill key down to have infinite guard.
    • However, you cannot block attacks from behind.
    • You can press Z or X to launch an attack after you receive damage and enter Heavy Stance.
  • During Guard, Chung is immunity to Normal Stun or Flattened.
  • Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
  • This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladblog, etc.
  • If you are attacked while using Guard, the KD counter still adding the value.
  • If the KD counter reached it's limit while you using guard, you will not knocked down.


Updates

  • 03/29/2012 KR
    • Removed initial MP cost.
      • MP is slowly drained while guarding.
  • 11/07/2013 KR
    • SP requirement changed (Unlock 3 SP, Leveling 2 SP).
  • 05/15/2014 KR
    • Changes so it starts with Cannonball fire.
      • Cooldown time changed to 6 seconds. MP cost increased by 5
  • 07/17/2014 KR
    • Noted: Error where it countered without going into hit confirm animation fixed.

Trivia

  • As long as you are near a wall, you can guard against any move (exceptions are moves like Rune Slayer's XZZ that hit behind you, otherwise, this skill works normally).


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