Guild Skills: Difference between revisions

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=== Layout ===
#REDIRECT [[Skill Tree: Guild]]
 
[[File:GuildSkill6.png]]
 
<br>
 
== 1st Row  ==
 
=== Balanced Physique  ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Level
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | Details
|-
! Magic Defense Increase
! Physical Attack Increase
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Balanced.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 10
| style="border-style: solid; border-width: 1px;" | 20
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 20
| style="border-style: solid; border-width: 1px;" | 40
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 30
| style="border-style: solid; border-width: 1px;" | 60
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 40
| style="border-style: solid; border-width: 1px;" | 80
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 50
| style="border-style: solid; border-width: 1px;" | 100
|}
 
<br>
 
=== Harmonious Spirit  ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Level
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | Details
|-
! Physical Defense Increase
! Magic Attack Increase
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Harmonic.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 10
| style="border-style: solid; border-width: 1px;" | 20
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 20
| style="border-style: solid; border-width: 1px;" | 40
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 30
| style="border-style: solid; border-width: 1px;" | 60
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 40
| style="border-style: solid; border-width: 1px;" | 80
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 50
| style="border-style: solid; border-width: 1px;" | 100
|}
 
<br>
 
=== Alchemy Specialist  ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Potion Recovery Increase
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI MasterAlch.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 5%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 10%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 15%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 20%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 25%
|}
 
<br>
 
=== Comrade's Cheer  ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Condition
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Extra Exp
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Teamcheer.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 2 or more Guild Members must be in Dungeon Party.
| style="border-style: solid; border-width: 1px;" | 1%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 2%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 3%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 4%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 5%
|}
 
<br>
 
== 2nd Row  ==
 
=== Concentration  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Prerequisite
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Mana Recovery increase (when attacked)
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Concentrate.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" |  [[Guild_Skills#Balanced Body|Balanced Body]]
| style="border-style: solid; border-width: 1px;" | 10%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 20%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 30%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 40%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 50%
|}
 
 
<br>
 
=== Concentrated Mana  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Prerequisite
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Mana Recovery increase (when attacking)
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI MagicConcen.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" |  [[Guild_Skills#Harmonious Spirit|Harmonious Spirit]]
| style="border-style: solid; border-width: 1px;" | 1%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 2%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 3%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 4%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 5%
|}
 
<br>
 
=== Unleash Anger  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Awakening Gauge Recovery (when attacking)
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI LibofAng.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 2%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 3%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 5%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 7%
|}
 
<br>
 
=== Wrath  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Awakening Gauge Recovery (when attacked by mobs)
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Violent.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 5%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 10%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 15%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 20%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 25%
|}
 
<br>
 
== 3rd Row  ==
 
=== Hand of Midas  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | ED Drop amount increase
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Midas.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 2%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 4%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 6%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 8%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 10%
|}
 
<br>
 
=== Hero's Sacrifice  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Level
! style="border-style: solid; border-width: 1px;" scope="col" colspan="2" | Party Member HP Recover Amount
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="2" | Activation
|-
! Dungeon
! PvP
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI herosacri.png|link=Guild_Skills#Hero's_Sacrifice]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 6%
| style="border-style: solid; border-width: 1px;" | 3%
| style="border-style: solid; border-width: 1px;" rowspan="5" | When a guild member dies, other players in your party (or on your team in PvP) will recover a certain amount of HP if they are within range of the skill's aura.
(players no longer have to be in range of the aura to be healed)
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 12%
| style="border-style: solid; border-width: 1px;" | 6%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 18%
| style="border-style: solid; border-width: 1px;" | 9%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 24%
| style="border-style: solid; border-width: 1px;" | 12%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 30%
| style="border-style: solid; border-width: 1px;" | 15%
|}
 
<br>
 
=== Critical Counter  ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Number of 100% Critical Attacks
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Cooldown
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Effect
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Activation
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Revchance.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 30s
| style="border-style: solid; border-width: 1px;" rowspan="5" | 100% Critical for next normal attack (not skills)
| style="border-style: solid; border-width: 1px;" rowspan="5" | An enemy must miss an attack on you
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 2
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 3
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 4
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 5
|}
 
<br>
 
=== Blessed Recovery  ===
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" width="54"| Skill Image
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Level
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Recoveries
! style="border-style: solid; border-width: 1px;" scope="col" rowspan="1" | Total HP recovery (of damage)
 
|-
| style="border-style: solid; border-width: 1px;" rowspan="5" | [[Image:GSI Infstr.png]]
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 3
| style="border-style: solid; border-width: 1px;" | 40%
|-
| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 60%
|-
| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 80%
|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 100%
|-
| style="border-style: solid; border-width: 1px;" | 5
| style="border-style: solid; border-width: 1px;" | 120%
|}
 
<br/>
 
==Trivia==
*The guild skill '''Hand of Midas''', actually refers to '''King Midas''' in Greek Mythology who could turn anything he touched into gold.<br/>
<br>
 
 
{{Guides}}

Latest revision as of 22:10, 2 November 2018

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