Guild Skills: Difference between revisions

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#REDIRECT [[Skill Tree: Guild]]
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| [[Image:GSI Balanced.png]]
| [[Image:GSI Harmonic.png]]
| [[Image:GSI MasterAlch.png]]
| [[Image:GSI Teamcheer.png]]
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| align="center" | '''↓'''
| align="center" | '''↓'''
|
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|-
| [[Image:GSI Concentrate.png]]
| [[Image:GSI MagicConcen.png]]
| [[Image:GSI LibofAng.png]] 
| [[Image:GSI Violent.png]]
|-
| [[Image:GSI Midas.png]]
| [[Image:GSI herosacri.png]]
| [[Image:GSI Infstr.png]]  
| [[Image:GSI Revchance.png]]
|}
 
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1-1 Harmonious Spirit members will gain Phys Def 10, Mag Att 20<br>
 
1-2 Balanced Body: &nbsp;Guild members will gain Mag. Def 10, Phys Att 20
 
1-3. Madness release If Member attacks mobs than they will gain 1% extra awaken gauge<br>
 
 
 
3. Master of Alchemize Portion or Food's healing will be +5% more bonus(MP portion too)
 
4. Member's Cheering up more than 2 mombers are playing at dungeon will gain Extra 1% exp
 
5. Focusing Consectration If Member got attacked by mobs than members will gain 10% more mana required: Balanced body need to be masterd
 
6. Focusing Magic If members attacked mobs they will gain Extra 1% more mana required: Harmonious Spirit need to be masterd
 
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8. Rage If member is being attacked then they will gain 5% extra awaken gauge
 
Courtesy of Yamidesu

Latest revision as of 22:10, 2 November 2018

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