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| {| width="216" border="0" cellpadding="1" cellspacing="1"
| | #REDIRECT [[Skill Tree: Guild]] |
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| | [[Image:GSI Balanced.png]]
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| | [[Image:GSI Harmonic.png]]
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| | [[Image:GSI MasterAlch.png]]
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| | [[Image:GSI Teamcheer.png]]
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| | align="center" | '''↓'''
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| | align="center" | '''↓'''
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| | [[Image:GSI Concentrate.png]]
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| | [[Image:GSI MagicConcen.png]]
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| | [[Image:GSI LibofAng.png]]
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| | [[Image:GSI Violent.png]]
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| | [[Image:GSI Midas.png]]
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| | [[Image:GSI herosacri.png]]
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| | [[Image:GSI Infstr.png]]
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| | [[Image:GSI Revchance.png]]
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| |}
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| <br>
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| <br>
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| <br>
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| 1-1 Harmonious Spirit members will gain Phys Def 10, Mag Att 20<br>
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| 1-2 Balanced Body: Guild members will gain Mag. Def 10, Phys Att 20
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| 1-3. Madness release If Member attacks mobs than they will gain 1% extra awaken gauge<br>
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| 3. Master of Alchemize Portion or Food's healing will be +5% more bonus(MP portion too)
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| 4. Member's Cheering up more than 2 mombers are playing at dungeon will gain Extra 1% exp
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| 5. Focusing Consectration If Member got attacked by mobs than members will gain 10% more mana required: Balanced body need to be masterd
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| 6. Focusing Magic If members attacked mobs they will gain Extra 1% more mana required: Harmonious Spirit need to be masterd
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| <br>
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| 8. Rage If member is being attacked then they will gain 5% extra awaken gauge
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| Courtesy of Yamidesu
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