Guild Skills: Difference between revisions

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| [[File:GSI_Harmonic.png]]
| [[Image:GSI Balanced.png]]  
| [[File:GSI_Balanced.png]]
| [[Image:GSI Harmonic.png]]  
| [[File:GSI_Violent.png]]
| [[Image:GSI MasterAlch.png]]  
| [[File:GSI_Concentrate.png]]
| [[Image:GSI Teamcheer.png]]
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| align="center" | ''''''
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| align="center" | ''''''
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| [[File:GSI_MagicConcen.png]]
| [[Image:GSI Concentrate.png]]  
| [[File:GSI_LibofAng.png]]
| [[Image:GSI MagicConcen.png]]
| [[File:GSI_MasterAlch.png]]
| [[Image:GSI LibofAng.png]]
| [[File:GSI_Teamcheer.png]]
| [[Image:GSI Violent.png]]
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| [[File:GSI_Midas.png]]
| [[Image:GSI Midas.png]]  
| [[File:GSI_herosacri.png]]
| [[Image:GSI herosacri.png]]  
| [[File:GSI_Infstr.png]]
| [[Image:GSI Infstr.png]]  
| [[File:GSI_Revchance.png]]
| [[Image:GSI Revchance.png]]
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1-1 Harmonious Spirit members will gain Phys Def 10, Mag Att 20<br>


1-2 Balanced Body: &nbsp;Guild members will gain Mag. Def 10, Phys Att 20


1-3. Madness release If Member attacks mobs than they will gain 1% extra awaken gauge<br>




1. Balanced Body Guild members will gain Mag. Def 10, Phys Att 20
2. Harmonious Spirit members will gain Phys Def 10, Mag Att 20


3. Master of Alchemize Portion or Food's healing will be +5% more bonus(MP portion too)  
3. Master of Alchemize Portion or Food's healing will be +5% more bonus(MP portion too)  
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6. Focusing Magic If members attacked mobs they will gain Extra 1% more mana required: Harmonious Spirit need to be masterd  
6. Focusing Magic If members attacked mobs they will gain Extra 1% more mana required: Harmonious Spirit need to be masterd  


7. Madness release If Member attacks mobs than they will gain 1% extra awaken gauge
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8. Rage If member is being attacked then they will gain 5% extra awaken gauge  
8. Rage If member is being attacked then they will gain 5% extra awaken gauge  


Courtesy of Yamidesu
Courtesy of Yamidesu

Revision as of 12:46, 27 December 2010




1-1 Harmonious Spirit members will gain Phys Def 10, Mag Att 20

1-2 Balanced Body:  Guild members will gain Mag. Def 10, Phys Att 20

1-3. Madness release If Member attacks mobs than they will gain 1% extra awaken gauge


3. Master of Alchemize Portion or Food's healing will be +5% more bonus(MP portion too)

4. Member's Cheering up more than 2 mombers are playing at dungeon will gain Extra 1% exp

5. Focusing Consectration If Member got attacked by mobs than members will gain 10% more mana required: Balanced body need to be masterd

6. Focusing Magic If members attacked mobs they will gain Extra 1% more mana required: Harmonious Spirit need to be masterd


8. Rage If member is being attacked then they will gain 5% extra awaken gauge

Courtesy of Yamidesu