Impact Hammer: Difference between revisions

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== Trivia ==
== Tips and Details ==
*A good skill to start and continue combos as the range is big.
*[[Impact Hammer]] has great range
*Can also be used to hit air targets as the swing hits 90 degrees.
**A good skill to start and continue combos due to its large range.
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it halfs the stun time to 0.9 Seconds, giving them more then enough time to escape from a combo.
**Can be used to hit air targets since the swing hits 90 degrees.
 
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it cuts the stun time to 0.9 Seconds, giving them more than enough time to escape from a combo.


{{DWSkills}}
{{DWSkills}}

Revision as of 18:17, 9 August 2012


[Special Active] Aisha draws in energy from a limited space and strikes hard. While striking, the energy generates a shockwave by exploding, stunning nearby opponents.


Requirements

Class
Master
SP Requirement
Dimension Witch
Lv5
70 SP


Skill Information

Skill Level Damage(Physical) Max Hits Mp Usage Cooldown Stun Time
1 762%
1
100MP
5 Seconds
1 Second
2 915% 1.2 Seconds
3 1067% 1.4 Seconds
4 1220% 1.6 Seconds
5 (M) 1448% 1.8 Seconds


Tips and Details

  • Impact Hammer has great range
    • A good skill to start and continue combos due to its large range.
    • Can be used to hit air targets since the swing hits 90 degrees.
  • Be wary when using against a Weapon Taker, because if they have the passive Mercenary Behavior, it cuts the stun time to 0.9 Seconds, giving them more than enough time to escape from a combo.

Template:DWSkills