Kill Point

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Revision as of 17:43, 2 July 2016 by Uzumakisasuke23 (talk | contribs) (Seriously, hwo had the idea of reducing 100% of the cooldown of this skill??)
[Special Active] Throws out a chained blade, impaling all targets hit and affixing them to the ground, increasing their damage received while affixed.
Chain Revolver/Blade Skill
  • For every hit, Revolver Mastery has a chance to inflict  Enemy DebuffBleedEnemy DebuffBleed status effect.
Over Strike
  • Upon activating Over Strike, skill attack power increases.


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Crimson Rose 50 54 63


Skill Information

Character Level Damage (Physical) Max Hits Constrained Prey MP Usage Cooldown
Chains Final Hit Chains Final Hit Defense Decrease Duration
50 203% 243% 7 1 35% + (3% x Enemies) 1.5 Seconds 100 MP 7 Seconds


Skill Traits

Regenerating (1) Kill Point Regenerating (2) Kill Point
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Recover Cooldown
54 50% chance of regaining 100% of the MP Usage 50 MP 63 33% chance of lowering cooldown to % 3.3 Seconds


Trivia

  • Most times, the Regenerating (2) effect, will happen thrice, reducing 100% of the cooldown (needs testing)


Updates

  • 02/04/2016 KR
    • Restraint duration decreased.


Alternative Names

Server Name Translation
South Korea ?? Kill Point


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