Lunatic Blow: Difference between revisions

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(NA Power Balance, Updates section added.)
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required!! colspan=4 | Damage !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown'''
|- style="background:#99CCFF"
! colspan=2 | Initial !! colspan=2 | Final !! colspan=2 | Initial !! colspan=2 | Final
|- style="background:#99CCFF"
! Smash (Physical) !! Shot (Magical) !! Smash !! Shot !! Smash !! Shot !! Smash !! Shot
|-
| align="left" | 1 || rowspan="3" | 0 || 180% || 208% || 360% || 416% || rowspan="20" | 1-5 || rowspan="20" | 1-5 || rowspan="20" | 1 || rowspan="20" | 1 || rowspan="20" | 1-6 || rowspan="20" | 200 MP  || rowspan="20" | 9 Seconds
|-
| align="left" | 2 || 184% || 213% || 386% || 425%
|-
| align="left" | 3 || 188% || 217% || 376% || 435%
|-
| align="left" | 4 || 1 || 192% || 222% || 384% || 444%
|-
| align="left" | 5 || 3 || 196% || 227% || 392% || 453%
|-
| align="left" | 6 || 5 || 200% || 231% || 401% || 463%
|-
| align="left" | 7 || 7 || 200% || 231% || 401% || 463%
|-
| align="left" | 8 || 9 || 208% || 241% || 417% || 482%
|-
| align="left" | 9 || 11 || 212% || 245% || 425% || 491%
|-
| align="left" | 10 || 13 || 216% || 250% || 433% || 500%
|-
| align="left" | 11 || 15 || 221% || 255% || 441% || 510%
|-
| align="left" | 12 || 17 || 225% || 259% || 449% || 519%
|-
| align="left" | 13 || 19 || 229% || 264% || 457% || 528%
|-
| align="left" | 14 || 21 || 233% || 269% || 465% || 538%
|-
| align="left" | 15 || 23 || 237% || 274% || 473% || 547%
|-
| align="left" | 16 || 25 || 241% || 278% || 482% || 556%
|-
| align="left" | 17 || 27 || 245% || 283% || 490% || 566%
|-
| align="left" | 18 || 29 || 249% || 288% || 498% || 575%
|-
| align="left" | 19 || 31 || 253% || 292% || 506% || 584%
|-
| align="left" | 20 (M) || 33 || 257% || 297% || 514% || 594%
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
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| align="left" | 21 || -* || 315% || 355% || 629% || 711%
| align="left" | 21 || -* || 315% || 355% || 629% || 711%
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.  
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
</tabber>
<br>
<br>


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*Cannonballs are consumed with each strike instead of being used all at once like other skills.
*Cannonballs are consumed with each strike instead of being used all at once like other skills.
*It is possible to catch opponents after the final strike.
*It is possible to catch opponents after the final strike.
<br>
== Updates ==
*11/7/2013
**Attack increased.
<br>
<br>



Revision as of 17:05, 12 February 2014

[Special Active] Chung repeatedly pummels and blasts opponents with the Destroyer.


Requirements

Class Master Level Required SP Cost per Level
Guardian Lv. 20 0 2


Skill Information

Skill Level Level Required Damage Max Hits Ammo Usage MP Usage Cooldown
Initial Final Initial Final
Smash (Physical) Shot (Magical) Smash Shot Smash Shot Smash Shot
1 0 217% 245% 434% 490% 1-5 1-5 1 1 1-6 200 MP 9 Seconds
2 222% 251% 444% 501%
3 227% 256% 454% 512%
4 1 232% 262% 463% 523%
5 3 237% 267% 473% 534%
6 5 241% 273% 483% 545%
7 7 246% 278% 493% 556%
8 9 251% 284% 502% 567%
9 11 256% 289% 512% 578%
10 13 261% 295% 522% 589%
11 15 266% 300% 532% 600%
12 17 271% 306% 541% 611%
13 19 276% 311% 551% 622%
14 21 280% 317% 561% 633%
15 23 285% 322% 571% 644%
16 25 290% 328% 580% 655%
17 27 295% 333% 590% 666%
18 29 300% 339% 600% 677%
19 31 305% 344% 610% 688%
20 (M) 33 310% 350% 620% 699%
21 -* 315% 355% 629% 711%

*Please note that you can only achieve these levels through equipments, accessories and titles.

Tips and Details

  • Cannonballs are consumed with each strike instead of being used all at once like other skills.
  • It is possible to catch opponents after the final strike.


Updates

  • 11/7/2013
    • Attack increased.