Lunatic Blow

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Revision as of 01:21, 15 July 2014 by Psycho K (talk | contribs) (Skill table adjusted, Tips and Details added, Updates clarified.)
[Special Active] Chung repeatedly pummels and blasts targets with the Destroyer.


Requirements

Class Master Level Required SP Cost per Level
Guardian Lv. 20 0 2


Skill Information

  • NA
Skill Level Level Required Damage Max Hits Ammo Usage MP Usage Cooldown
Smash (Physical) Shot (Magical) Smash Shot
Initial Final Initial Final Initial Final Initial Final
1 0 217% 434% 245% 490% 0-5 1 0-5 1 1-6 200 MP 9 Seconds
2 222% 444% 251% 501%
3 227% 454% 256% 512%
4 1 232% 463% 262% 523%
5 3 237% 473% 267% 534%
6 5 241% 483% 273% 545%
7 7 246% 493% 278% 556%
8 9 251% 502% 284% 567%
9 11 256% 512% 289% 578%
10 13 261% 522% 295% 589%
11 15 266% 532% 300% 600%
12 17 271% 541% 306% 611%
13 19 276% 551% 311% 622%
14 21 280% 561% 317% 633%
15 23 285% 571% 322% 644%
16 25 290% 580% 328% 655%
17 27 295% 590% 333% 666%
18 29 300% 600% 339% 677%
19 31 305% 610% 344% 688%
20 (M) 33 310% 620% 350% 699%
21 -* 315% 629% 355% 711%

*Please note that you can only achieve these levels through equipments, accessories and titles. |-| KR=

Skill Level Level Required Damage Max Hits Ammo Usage MP Usage Cooldown
Smash (Physical) Shot (Magical) Smash Shot
Initial Final 1 to 2 3 to 5 Final Initial Final 1 to 2 3 to 5 Final
1 0 420% 525% 485% 246% 606% 2-5 1 2 0-3 1 3-6 200 MP 9 Seconds
2 - - - - -
3 - - - - -
4 1 - - - - -
5 3 - - - - -
6 5 467% 584% 540% 247% 674%
7 7 - - - - -
8 9 - - - - -
9 11 - - - - -
10 13 - - - - -
11 15 - - - - -
12 17 - - - - -
13 19 - - - - -
14 21 - - - - -
15 23 - - - - -
16 25 - - - - -
17 27 - - - - -
18 29 - - - - -
19 31 - - - - -
20 (M) 33 - - - - -
21 -* - - - - -

*Please note that you can only achieve these levels through equipments, accessories and titles.


Skill Note (KR Only)

Name: ? / (몰아치기)
Description: Halves Cannonball consumption, damage increased by 1.75


Tips and Details

  • After the 07/10/2014 KR update: With 4-6 cannonballs, the third to fifth shots do lower damage than the first two. Detonation and Impact Detonation share this characteristic.
  • Cannonballs are consumed with each strike instead of being used all at once like other skills.
  • It is possible to catch opponents after the final strike.


Updates

  • 11/07/2013 KR
    • Damage increased.
  • 07/10/2014 KR
    • Minimum cannonball cost changed from 1 to 3.
    • Damage increased.
    • Skill note damage increase is reduced.