Maximum Cannon: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"| '''SP Requirement'''
|-
|-
| [[Raven]]
| [[Raven]]
| <center>Lv5</center>
| <center>Lv5</center>
| <center>None</center>
| <center>0 SP</center>
|}
|}
<br>
== Skill Information  ==


{|cellpadding="5"  style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000"
|-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Hits
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | MP
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Damage
|-
| 1
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Hits</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>100MP</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Seconds</center>
| style="border-style: solid; border-width: 1px" | <center>70% Per Hit</center>
|-
| style="border-style: solid; border-width: 1px" | 2
|  style="border-style: solid; border-width: 1px" | <center>84% Per Hit</center>
|-
| style="border-style: solid; border-width: 1px" | 3
| style="border-style: solid; border-width: 1px" | <center>98% Per Hit</center>
|-
| style="border-style: solid; border-width: 1px" | 4
| style="border-style: solid; border-width: 1px" | <center>112% Per Hit</center>
|-
| 5 (M)
| style="border-style: solid; border-width: 1px" | <center>133% Per Hit</center>
|}
<br>
== Skill Information (KR)  ==


{|cellpadding="5" style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000"
 
|-
== Skill Information ==
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Skill Level
{{VersionTabs
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Hits
|NA=
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | MP
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Cooldown
{{!}}-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" | Damage
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Skill Level'''</center>
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Damage'''</center>
| 1
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Hits'''</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>6 Hits</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''MP'''</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>100MP</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Cooldown'''</center>
| rowspan="7" style="border-style: solid; border-width: 1px" | <center>5 Seconds</center>
{{!}}-
| style="border-style: solid; border-width: 1px" | <center>130% Per Hit</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>70% Per Hit</center>
| style="border-style: solid; border-width: 1px" | 2  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>5 Hits</center>
style="border-style: solid; border-width: 1px" | <center>155% Per Hit</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>100MP</center>
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>5 Seconds</center>
| style="border-style: solid; border-width: 1px" | 3  
{{!}}-
| style="border-style: solid; border-width: 1px" | <center>181% Per Hit</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>84% Per Hit</center>
| style="border-style: solid; border-width: 1px" | 4  
{{!}}-
| style="border-style: solid; border-width: 1px" | <center>207% Per Hit</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>98% Per Hit</center>
| 5 (M)
{{!}}-
| style="border-style: solid; border-width: 1px" | <center>246% Per Hit</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
|}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>112% Per Hit</center>
<br>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>133% Per Hit</center>
{{!}}}
 
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Damage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Hits'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''MP'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} <center>'''Cooldown'''</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>130% Per Hit</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>6 Hits</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>100MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>5 Seconds</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>155% Per Hit</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>181% Per Hit</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>207% Per Hit</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5(M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>246% Per Hit</center>
{{!}}}
 
}}


== Tips and Details  ==
== Tips and Details  ==

Revision as of 14:46, 5 April 2012

[Special Active] Releases a very short range ball of fire that twirls with the Nasod's arm. Deals magic damage.


Requirements

Class Master SP Requirement
Raven
Lv5
0 SP


Skill Information

NA

Skill Level
Damage
Hits
MP
Cooldown
1
70% Per Hit
5 Hits
100MP
5 Seconds
2
84% Per Hit
3
98% Per Hit
4
112% Per Hit
5(M)
133% Per Hit

KR

Skill Level
Damage
Hits
MP
Cooldown
1
130% Per Hit
6 Hits
100MP
5 Seconds
2
155% Per Hit
3
181% Per Hit
4
207% Per Hit
5(M)
246% Per Hit

Tips and Details

  • Maximum Cannon slightly knocks up, allowing for additional hits.
  • There is a glitch that allows Maximum Cannon to be used while sitting down. This bugged Maximum Cannon does not knock down the opponent on the last hit.
  • Maximum Cannon has been buffed and gained an extra hit in the 3/29 Update in KR.


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