Maximum Cannon: Difference between revisions

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== Skill Information ==
== Skill Information ==
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{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Level Required'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Damage(Magical)'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Max Hits'''
| style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''MP Usage'''
| align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" | '''Cooldown'''
|-
| 1
| 15
| align=center | 112%
| align=center rowspan=20 | 6
| align=center rowspan=20 | 70 MP
| align=center rowspan=20 | 6 Seconds
|-
| 2
| 17
| align=center | 115%
|-
| 3
| 19
| align=center | 117%
|-
| 4
| 21
| align=center | 120%
|-
| 5
| 23
| align=center | 122 %
|-
| 6
| 25
| align=center | 125 %
|-
| 7
| 27
| align=center | 127 %
|-
| 8
| 29
| align=center | 130 %
|-
| 9
| 31
| align=center | 132 %
|-
| 10
| 33
| align=center | 135 %
|-
| 11
| 35
| align=center | 137 %
|-
| 12
| 37
| align=center | 140 %
|-
| 13
| 39
| align=center | 142 %
|-
| 14
| 41
| align=center | 145 %
|-
| 15
| 43
| align=center | 147 %
|-
| 16
| 45
| align=center | 150 %
|-
| 17
| 47
| align=center | 152 %
|-
| 18
| 49
| align=center | 155 %
|-
| 19
| 51
| align=center | 157 %
|-
| 20 (M)
| 53
| align=center | 160 %
<br>
|}
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== Tips and Details  ==
== Tips and Details  ==

Revision as of 15:25, 27 June 2013

[Special Active] Raven releases a very short range ball of fire that twirls with the Nasod's arm.


Requirements

Class Master
Raven Lv.5


Skill Information

  • |-|

    NA

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
1 130% 6 100 MP 5 Seconds
2 155%
3 181%
4 207%
5 (M) 246%


|-| KR=

Skill Level Level Required Damage(Magical) Max Hits MP Usage Cooldown
1 15 112% 6 70 MP 6 Seconds
2 17 115%
3 19 117%
4 21 120%
5 23 122 %
6 25 125 %
7 27 127 %
8 29 130 %
9 31 132 %
10 33 135 %
11 35 137 %
12 37 140 %
13 39 142 %
14 41 145 %
15 43 147 %
16 45 150 %
17 47 152 %
18 49 155 %
19 51 157 %
20 (M) 53 160 %




Tips and Details

  • Maximum Cannon slightly knocks up, allowing for additional hits.
  • There is a glitch that allows Maximum Cannon to be used while sitting down. This bugged Maximum Cannon does not knock down the opponent on the last hit.


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