Mercenary Behavior: Difference between revisions

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[[Category:Weapon Taker Skills]]
[[Category:Weapon Taker Skills]]

Revision as of 07:39, 6 January 2015

[Passive] Being a mercenary improves resistance to various status effects, which allows Raven to escape quickly from overheating and reducing damage. Mercenary Behavior also allows Raven to recover from other status infliction.


Requirements

Class Master Level Required SP Cost per Level
Weapon Taker Lv. 20 30 3


Skill Information

Skill Level Level Required Debuff Time
Reduction
Overheat Damage
Reduction (PvP)
1 30 25% 25% (7.5%)
2 27.5% 27.5% (8.25%)
3 31 30% 30% (9%)
4 34 32.5% 32.5% (9.75%)
5 37 35% 35% (10.5%)
6 40 37.5% 37.5% (11.25%)
7 43 40% 40% (12%)
8 46 42.5% 42.5% (12.75%)
9 49 45% 45% (13.5%)
10 52 47.5% 47.5% (14.25%)
11 55 50% 50% (15%)
12 58 52.5% 52.5% (15.75%)
13 61 55% 55% (16.5%)
14 64 57.5% 57.5% (17.25%)
15 67 60% 60% (18%)
16 70 62.5% 62.5% (18.75%)
17 73 65% 65% (19.5%)
18 76 67.5% 67.5% (20.25%)
19 79 70% 70% (21%)
20 (M) 82 72.5% 72.5% (21.75%)


Trivia


Updates

  • 05/29/2014 KR
  • 09/17/2014 NA
    • Overheat damage reduction reduced in PvP


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