Modified Warhead: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference !! Slight MP recovery<br>when Siege shelling is used
! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference !! MP gain per Siege Shelling shot
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| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 || 1  
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 || 1  

Revision as of 18:15, 7 November 2013

[Passive] Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown.


Requirements

  • NA
Class Master SP Requirement
Shelling Guardian
Lv5
60 SP

|-| KR=

Class Master Level Required SP Used Per Level
Shelling Guardian Lv. 20 25 3


Skill Information

  • NA
Skill Level Cannonball
Hit-Damage Increase
Damage Increase
(Special Actives)
Knockdown Ratio Difference
1 10% 3% 1
2 20% 6% 2
3 30% 9% 3
4 40% 12% 4
5 (M) 50% 15% 5

|-| KR=

Skill Level Required Level Cannonball Hit-Damage Increase Knockdown Ratio Difference MP gain per Siege Shelling shot
1 25 5% 2 1
2 2.3 1.1
3 26 6% 2.6 1.2
4 29 2.8 1.3
5 32 7% 3.1 1.4
6 35 3.4 1.5
7 38 8% 3.7 1.6
8 41 3.9 1.7
9 44 9% 4.2 1.8
10 47 4.5 1.9
11 50 10% 4.8 2
12 53 5 2.1
13 56 11% 5.3 2.2
14 59 5.6 2.3
15 62 12% 5.9 2.4
16 65 6.1 2.5
17 68 13% 6.4 2.6
18 71 6.7 2.7


Tips and Details

  • Only applies to actives, special actives, and combos that use ammunition.