Moonlight Rhapsody: Difference between revisions

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! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan=4 | Damage (Magical)  !! colspan=2 |  Duration || rowspan="3" | Rhapsody Interval <br> (With 1 Mutation Point) || rowspan="3" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan=4 | Damage (Magical)  !! colspan=2 |  Duration || rowspan="3" | Rhapsody Interval <br> (With 1 Mutation Point) || rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:#9F81F7;"
|- style="background:#9F81F7;"
! rowspan="2" | Esper Release || colspan=3 | Rhapsody || rowspan="2" | Skill || rowspan="2" | Rhapsody
! rowspan="2" | Esper Release || colspan=3 | Rhapsody || rowspan="2" | Rhapsody || rowspan="2" | Stacks
|- style="background:#9F81F7;"
|- style="background:#9F81F7;"
! 1 Stack || 2 Stacks || 3 Stacks
! 1 Stack || 2 Stacks || 3 Stacks

Revision as of 23:03, 14 September 2014

File:TiTSkill2.png [Special Active]
Overlimit
  • In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered.
  • In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered.
Dynamo Mutation Point Usage
  • During Awakening, a maximum of 1 Dynamo Mutation Point will be consumed.
  • For each mutation point used, the interval of Rhapsody is decreased by 33%.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Diabolic Esper Lv. 20 55 5 Gravity Buster


Skill Information

Skill Level Level Required Damage (Magical) Duration Rhapsody Interval
(With 1 Mutation Point)
MP Usage Cooldown
Esper Release Rhapsody Rhapsody Stacks
1 Stack 2 Stacks 3 Stacks
1 45 % % % % 10 Seconds 14 Seconds 2 Seconds
(1.34 Seconds)
200 MP 13 Seconds
2 % % % % Seconds
3 58 % % % % Seconds
4 62 922% 316% 632% 949% 16 Seconds
5 66 979% 335% 671% 1008% 18 Seconds
6 70 % % % % Seconds
7 74 % % % % Seconds


Tips and Details

  • Rhapsody stacks will accumulate on each Rhapsody that hits the target.
    • Rhapsody stacks can be detonated by anyone hitting the target, making Stack 3 extremely hard to obtain outside of solo play.
  • The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody.
  • The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger.
    • The explosions cannot trigger title, set, or attribute effects

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