Nasod Armor Mode - Battle Gear

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Revision as of 17:17, 15 August 2014 by Raikunoso (talk | contribs) (From my own knowledge, >>^ZZZ is no longer able to be followed up by with the Nasod Armor Combos. However, I can only verify this from the NA version of Elsword.)
File:AddPassive4.png [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute combos extension of Psychic Tracer. Higher investment of Nasod Armor Mode - Battle Gear will result in less cost for activating DP mode and increased damage to Battle Gear combos.


Requirements

Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 15 3


Skill Infomation

Skill Level Level Required Reduction of DP Usage Battle Gear Combos
Damage Increase
1 15 5% +10%
2 5.8% +13
3 16 6.5% +16
4 19 7.3% +19%
5 22 8% +22%
6 25 8.8% +25%
7 28 9.5% +28%
8 31 10.3% +31%
9 34 11% +34%
10 37 11.8% +37%
11 40 12.5% +40%
12 43 13.3% +43%
13 46 14% +46%
14 49 14.8% +49%
15 52 15.5% +52%
16 55 16.3% +55%
17 58 17% +58%
18 61 17.8% +61%
19 64 18.5% +64%
20 (M) 67 19.3% +67%


Tips and Details

  • To activate Psychic Tracer's Battle Gear combos, the following will trigger the option for DP Combos:
  • Add's Nasod Armor combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
    • Do note that this does not negate stun, flattened or power stun.
    • This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.


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