Sharp Fall: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SHOCK HO.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SHOCK HO.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena plummets downwards and stomp on the ground, causing a large radial shockwave that [[Status Effects|Stuns]] opponents.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena plummets downwards and stomp on the ground, causing a large radial shock field that [[Status Effects|Stuns]] opponents.
|}
|}


<br>  
<br>  
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
| [[Combat Ranger]]
| <center>Lv5</center>
| <center>60 SP</center>
| <center>None</center>
|}
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" background-color:#90EE90" {{!}} '''Skill Lv'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" background-color:#90EE90" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px;" colspan="2" background-color:#90EE90" {{!}} '''Damage (Physical)'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" background-color:#90EE90" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="2" background-color:#90EE90" {{!}} '''Cool Down'''
{{!}}-
{{!}} '''Fall'''<br>
{{!}} '''Shockwave'''<br>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} Fall: ?<br/>Shockwave: 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 70%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 949%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 seconds


== Prerequisites  ==
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 84%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1138%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 98%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1328%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 112%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1518%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 133%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2343%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 154%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2713%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 175%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3083%
{{!}}}


{{PreStart}}
|KR=
{{PreRow|Class=Combat Ranger|Master=5|SP=60|Skill=Skill Quest|Req=N/A}}
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}<br>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}}  '''Skill Lv'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''ShockField (Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Stun Duration'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} Fall: Depends on Opponents Size<br/>ShockField: 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 3 seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 175 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2241%
{{!}}}


== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Skill Lv'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Max Hits'''
| style="border-style: solid; border-width: 1px;" colspan="2" | '''Damage (Physical)'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''MP Usage'''
| style="border-style: solid; border-width: 1px;" rowspan="2" | '''Cool Down'''
|-
| '''Fall'''<br>
| '''Shockwave'''<br>
|-
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="7" style="border-style: solid; border-width: 1px;" | Fall: ?<br/>Shockwave: 1
| style="border-style: solid; border-width: 1px;" | 70%
| style="border-style: solid; border-width: 1px;" | 949%
| rowspan="7" style="border-style: solid; border-width: 1px;" | 200 MP
| rowspan="7" style="border-style: solid; border-width: 1px;" |
<br>10 seconds<br> <br>


|-
}}
| style="border-style: solid; border-width: 1px;" | 2
| 84%
| 1138%
|-
| style="border-style: solid; border-width: 1px;" | 3
| 98%
| 1328%
|-
| style="border-style: solid; border-width: 1px;" | 4
| 112%
| 1518%
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 133%
| 2343%
|-
| style="border-style: solid; border-width: 1px;" | 6
| 154%
| 2713%
|-
| style="border-style: solid; border-width: 1px;" | 7
| 175%
| 3083%
|-
|}
== After 29/03/12 patch (KR only) Skill Infomation ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
| style="border-style: solid; border-width: 1px;" | '''Damage (Physical)'''
| style="border-style: solid; border-width: 1px;" | '''Stun Duration'''
| style="border-style: solid; border-width: 1px;" | '''MP Usage'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| rowspan="7" style="border-style: solid; border-width: 1px;" | Fall: Depends on Opponents Size<br/>Shockwave: 1
| style="border-style: solid; border-width: 1px;" |
| rowspan="7" style="border-style: solid; border-width: 1px;" | 3 seconds
| rowspan="7" style="border-style: solid; border-width: 1px;" | 175 MP
| rowspan="7" style="border-style: solid; border-width: 1px;" | 10 seconds
|-
| style="border-style: solid; border-width: 1px;" | 2
|
|-
| style="border-style: solid; border-width: 1px;" | 3
|
|-
| style="border-style: solid; border-width: 1px;" | 4
|
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 2241%
|-
| style="border-style: solid; border-width: 1px;" | 6
|
|-
| style="border-style: solid; border-width: 1px;" | 7
|
|-
|}
<br>


== Tips and Details  ==
== Tips and Details  ==

Revision as of 14:39, 1 April 2012

File:SHOCK HO.png
[Special Active] Rena plummets downwards and stomp on the ground, causing a large radial shock field that Stuns opponents.


Requirements

Class
Master
SP Requirement
Skill Requirement
Combat Ranger
Lv5
60 SP
None


Skill Information

NA

Skill Lv Max Hits Damage (Physical) MP Usage Cool Down
Fall
Shockwave
1 Fall: ?
Shockwave: 1
70% 949% 200 MP 10 seconds
2 84% 1138%
3 98% 1328%
4 112% 1518%
5 (M) 133% 2343%
6 154% 2713%
7 175% 3083%

KR

Skill Lv Max Hits ShockField (Physical) Stun Duration MP Usage Cool Down
1 Fall: Depends on Opponents Size
ShockField: 1
3 seconds 175 MP 10 seconds
2
3
4
5 (M) 2241%

Tips and Details

  • Sharp Fall is unlocked through the Intermediate Branch Skill Quest. The quest can be obtained at Lv30 from Camilla, the PvP NPC.
  • This skill can only be activated while airborne.
  • Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately two seconds after impact.
  • Useful in PvP, but is generally dropping in favor of Crescent Kick in PvE.


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