Stasis Field: Difference between revisions

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**If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos
**If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos
*The range of explosion covers about the whole screen.
*The range of explosion covers about the whole screen.
*[[Statis Field]] only needs a small amount of damage in order to be fully charged.
*[[Statis Field]] charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
**The initial summon damage counts for the charge.
**Detonation and MP recovery charge at different rates and have different max charge values.
**Getting hit will also charge the skill at a fast rate.
***MP recovery charges at a rate 3 times greater than the detonation damage increase.
***Detonation damage can be increased by a maximum of 50%.
***MP recovery can be increase by a maximum of 100%.
**The initial summon damage counts toward the charge.
*Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
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Revision as of 01:17, 5 April 2015

File:AddSkill13.png
File:AddSkill14.png
[Special Active] Generate an electric aura. Within 15 seconds you can choose either to detonate the aura or let it disappear.

If the aura is not detonated, certain amount of MP will be replenished.
(Explosion damage and MP returned are based on how much damage you can deal to enemies during the aura's existence.)

DP Skill Recovery
  • In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
Nasod Armor Command Link
  • Z/X can be used to activated Nasod Armor combos while in Configuration Mode (Awakening)


Requirements

Class Master Level Required SP Cost Per Level Alternative
Psychic Tracer Lv. 20 40 3 Conqueror


Skill Information

Skill Level Level Required Summon Damage
(Magical)
Explosion MP Replenished Duration MP Usage Cooldown
Damage (Magical) Size
1 40 316% 2986% ~ 4479% ~150% 100 ~ 200 15 Seconds 300 MP 23 Seconds
2 326% 3083% ~ 4625%
3 41 337% 3180% ~ 4770%
4 44 347% 3277% ~ 4916%
5 47 357% 3374% ~ 5061%
6 50 367% 3471% ~ 5207%
7 53 378% 3568% ~ 5352%
8 56 388% 3665% ~ 5498%
9 59 398% 3762% ~ 5644%
10 62 408% 3859% ~ 5789%
11 65 419% 3956% ~ 5935%
12 68 429% 4053% ~ 6080%
13 71 439% 4151% ~ 6226%
14 74 450% 4248% ~ 6371%
15 77 460% 4345% ~ 6517%
16 80 470% 4442% ~ 6663%
17 83 480% 4539% ~ 6808%


Tips and Details

  • Statis Field can be detonated even while being attacked or knocked-down.
    • If the detonation hits an enemy while you're knocked-down, you can immediately start Nasod Armor Combos
  • The range of explosion covers about the whole screen.
  • Statis Field charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
    • Detonation and MP recovery charge at different rates and have different max charge values.
      • MP recovery charges at a rate 3 times greater than the detonation damage increase.
      • Detonation damage can be increased by a maximum of 50%.
      • MP recovery can be increase by a maximum of 100%.
    • The initial summon damage counts toward the charge.
  • Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.


Updates

  • 01/16/2014 KR
    • Duration increased to 15 seconds
    • Detonation can only be activated after 5 seconds of summoning.
  • 03/13/2014 KR
    • MP Usage increased from 250 MP to 300 MP.
    • Damage increased.


Alternative Names

Server Name Translation
South Korea 스테이 시스 필드 Stasis Field
Japan ステイシスフィールド Stasis Field
France Champ de stase Stasis field
United Kingdom Stasis Field


Template:PTSkills