Talk:Night Watcher/Archive 1: Difference between revisions

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For references, DO NOT REMOVE<br>
For references, DO NOT REMOVE<br>
[[File:OfficalTRNWStats.png|500px]]
[[File:OfficalTRNWStats.png|500px]]
== Command Damage ==
P. Attack: 5226 <br>
M. Attack: 5561 <br>
No additional damage
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="20%" | Combo
! width="50%" | Description
! width="30%" | Damage
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CUZ}}'''
| Basic 3 kick combo, followed by an upper kick that launches the target.
|
{{CZ}} 9370 Phy. Damage<br>
{{CZ}} 11554 Phy. Damage<br>
{{CZ}} 13681 Phy. Damage<br>
{{CUZ}} 18453 Phy. Damage
|-
| '''{{CX}}{{CX}}{{CX}}{{CX}}'''
| Fires 2 arrows, followed by a backflip and shooting 2 twigs and ending the combo with a final shot that knocks down.
|
{{CX}} 15965 Mag. Damage (4MP)<br>
{{CX}} 18045 Mag. Damage (6MP)<br>
{{CX}} 15521 + 14110 Phy. Damage x2 (16MP)<br>
{{CX}} 28566 Mag. Damage (9MP)
|-
| '''{{CX}}{{CX}}{{CX}}{{CUX}}'''
| Fires 2 arrows, followed by a backflip and shooting 2 twigs and ending the combo with a upwards shot of 3 arrows.
|
{{CX}} 15965 Mag. Damage (4MP)<br>
{{CX}} 18045 Mag. Damage (6MP)<br>
{{CX}} 15521 + 14110 Phy. Damage x2 (16MP)<br>
{{CUX}} 7524 Mag. Damage x3 (9MP)
|-
| '''{{CX}}{{CX}}{{CX}}{{CDX}}'''
| Fires 2 arrows, followed by a backflip and shooting 2 twigs and ending the combo with a downwards shot of 3 arrows.
|
{{CX}} 15965 Mag. Damage (4MP)<br>
{{CX}} 18045 Mag. Damage (6MP)<br>
{{CX}} 15521 + 14110 Phy. Damage x2 (16MP)<br>
{{CDX}} 7524 Mag. Damage x3 (9MP)
|-
| '''{{CU}}{{CZ}}'''
| Single jump slash.
|
{{CU}}<br>
{{CZ}} 10117 Phy. Damage
|-
| '''{{CU}}{{CX}}'''
| Single jump with an arrow shot without knocking down.
|
{{CU}}<br>
{{CX}} 16638 Mag. Damage (4MP)
|-
| '''{{CDR}}{{CZ}}{{CZ}}'''
| Slide to kick and launch the target.
*''Post KR 04/20/2015 patch:''
**Pushing distance increased.
|
{{CDR}}<br>
{{CZ}} 10002 Phy. Damage<br>
{{CZ}} 13106 Phy. Damage
|-
| '''{{CDR}}{{CX}}'''
| Dodge behind targets and shoot a twig.
|
{{CDR}}<br>
15521 Phy. Damage + 14110 Phy. Damage (9MP)
|-
| '''{{CDRU}}{{CX}}{{CX}}{{CX}}'''
| While in midair, Rena shoots 2 twigs and ends with a shot of 3 arrows. After landing, she continues to run if you hold {{CR}}.
|
{{CDRU}}<br>
{{CX}} 15521 Phy. Damage + 14110 Phy. Damage (4MP)<br>
{{CX}} 15521 Phy. Damage + 14110 Phy. Damage (6MP)<br>
{{CX}} 7841 Mag. Damage x3 (8MP)
|-
| '''{{CUU}}{{CZ}}'''
| While double jumping, Rena does a diving kick without knocking down.
|
{{CUU}}<br>
{{CZ}} 10462 Phy. Damage
|-
| '''{{CUU}}{{CX}}'''
| While double jumping, shoots down three arrows that spread apart without knocking down.
|
{{CUU}}<br>
{{CX}} 5688 Mag. Damage x3 (4 MP)
|}
<br>
== Additional Combos  ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="25%" |Image
! width="50%" |Description
! width="25%" |Damage
|-
| [[Image:TrCombo1.png]]
| '''Erendil Combo'''
After kicking twice, draw out Erendil to slash twice and finish by stabbing and pulling out the blade that knocks down the target.
*This combo won't knock down if used with [[Nature's Force System#Nature's Force Damage Boost|1 NF]] or if [[Calculated Strike]] is active.
*The last Z has a large enough hit stun to chain Special Actives before knocking down.
|
{{CZ}} 9370 Phy. Damage<br>
{{CZ}} 11554 Phy. Damage<br>
{{CZ}} 13681 Phy. Damage<br>
{{CZ}} 15866 Phy. Damage <br>
{{CZ}} 6955 Phy. Damage <br>
+ 9830 Phy. Damage <br>
|-
| [[Image:TrCombo2.png]]
| '''Slashing Dash'''
After doing the standard {{CDR}}{{CZ}}, slash through the enemy with Erendil.
|
{{CDR}}<br>
{{CZ}} 10002 Phy. Damage <br>
{{CX}} 15348 Phy. Damage
|-
| [[Image:TrCombo3.png]]
| '''Jump Dash Stab'''
The original {{CDRU}}{{CZ}} midair kick is replaced with the Erendil stab followed by a 180° slash.
|
{{CDRU}} <br>
{{CZ}} 11324 Phy. Damage <br>
{{CZ}} 12072 Phy. Damage
|-
| align="center" | {{CUU}}{{CX}}{{CX}}<br>{{CUU}}{{CZ}}{{CX}}
| '''Landing Slash '''
After the standard {{CUU}}{{CX}} or {{CUU}}{{CZ}}, pierce through the enemy with Erendil upon landing.
|
(After base combo)<br>
{{CX}} 18740 Phy. Damage
|}
<br>
== Additional Combos  ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
! width="25%" |Image
! width="50%" |Description
! width="25%" |Damage
|-
| [[Image:NWCombo1Fixed.png]]
| '''Sword Switch'''
Kick the enemy once before switching to Erendil and strike 3 times. The last hit knocks enemies away.
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]].
*[[Vital Point Piercing]] and [[Calculated Strike]] affect this combo.
*Slower but higher damage output than [[Trapping Ranger]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} combo.
*Post KR Patch 29 May 2014:
**Motion becomes faster. X cancel point added in X command. [[http://www.youtube.com/watch?v=JFu24rYUZhA| Video]]
|
{{CZ}} 9370 Phy. Damage <br>
{{CX}} 18740 Phy. Damage <br>
{{CX}} 20924 Phy. Damage <br>
{{CX}} 25178 Phy. Damage
|-
| [[Image:NWCombo2Fixed.png]]
| '''Gliding Kick'''
Run ({{CDR}}), momentarily pause, rush forward ({{CR}}), leap into the air ({{CU}}), and kick twice ({{CZ}}{{CZ}}), knocking the target away. [[http://www.youtube.com/watch?v=dZSp8HTAVLE| How to perform]]
*Changed to hitstun with [[Nature's Force System#Nature's Force Damage Boost|1 NF]].
*Can be looped to run forward faster: {{CDR}}[pause]{{CR}}[pause]{{CR}} and repeat. Alternatively, the covered distance can be further boosted: {{CDR}}[pause]{{CR}}{{CU}}{{CDR}}[pause]{{CR}}{{CU}} and repeat.
*Fun fact: When doing the second dash, if Rena doesn't jump, she will sprint forward and almost fall.
|
{{CDR}}'''Pause'''{{CR}}{{CU}}<br>
{{CZ}} 12302 Phy. Damage <br>
{{CZ}} 13624 Phy. Damage
|-
| [[Image:NWCombo3Fixed.png]]
| '''Twig Shots'''
Rena now shoots twigs instead of arrows in some of her combos {{CX}}{{CX}}({{CX}}), {{CZ}}{{CZ}}{{CZ}}({{CX}}), {{CDR}}({{CX}}), and {{CDRU}}({{CX}}). Upon impact, the twig explodes and causes damage to surrounding victims.
*Shooting targets when [[Delayed Fire]] is active will add the amount of stacks.
*Post KR Patch 29 May 2014:
** {{CDRU}}{{CX}} twig pierces through the surface without explosion if there is no target.
|
Twig Impact: 15521 Phy. Damage <br>
Twig Explosion: 14110 Phy. Damage
|-
| align="center" | {{CDRU}}{{CX}}{{CZ}}<br>{{CDRU}}{{CX}}{{CX}}{{CZ}}
| '''Erendil Dive '''
After the standard {{CDRU}}{{CX}} or {{CDRU}}{{CX}}{{CX}}, dive down with Erendil to stab enemies.
|
(After base combo)<br>
{{CZ}} 13681 + 8507 Phy. Damage
|-
| align="center" | {{CDR}}{{CX}}{{CZ}}{{CHoldZ}}
| '''Erendil Barrage '''
After the standard {{CDR}}{{CX}}, backstab enemies repeatedly while in super armor and finally slash once without knocking away or down.
|
(After {{CDR}}{{CX}})<br>
{{CZ}} 12072 Phy. Damage<br>
{{CHoldZ}} 11842 Phy. Damage x7 + 11842 Phy. Damage
|}
<br>

Revision as of 14:32, 28 December 2015

Official Stats

For references, DO NOT REMOVE

Command Damage

P. Attack: 5226
M. Attack: 5561
No additional damage

Combo Description Damage
Basic 3 kick combo, followed by an upper kick that launches the target.

9370 Phy. Damage
11554 Phy. Damage
13681 Phy. Damage
18453 Phy. Damage

Fires 2 arrows, followed by a backflip and shooting 2 twigs and ending the combo with a final shot that knocks down.

15965 Mag. Damage (4MP)
18045 Mag. Damage (6MP)
15521 + 14110 Phy. Damage x2 (16MP)
28566 Mag. Damage (9MP)

Fires 2 arrows, followed by a backflip and shooting 2 twigs and ending the combo with a upwards shot of 3 arrows.

15965 Mag. Damage (4MP)
18045 Mag. Damage (6MP)
15521 + 14110 Phy. Damage x2 (16MP)
7524 Mag. Damage x3 (9MP)

Fires 2 arrows, followed by a backflip and shooting 2 twigs and ending the combo with a downwards shot of 3 arrows.

15965 Mag. Damage (4MP)
18045 Mag. Damage (6MP)
15521 + 14110 Phy. Damage x2 (16MP)
7524 Mag. Damage x3 (9MP)

Single jump slash.


10117 Phy. Damage

Single jump with an arrow shot without knocking down.


16638 Mag. Damage (4MP)

Slide to kick and launch the target.
  • Post KR 04/20/2015 patch:
    • Pushing distance increased.


10002 Phy. Damage
13106 Phy. Damage

Dodge behind targets and shoot a twig.


15521 Phy. Damage + 14110 Phy. Damage (9MP)

While in midair, Rena shoots 2 twigs and ends with a shot of 3 arrows. After landing, she continues to run if you hold .


15521 Phy. Damage + 14110 Phy. Damage (4MP)
15521 Phy. Damage + 14110 Phy. Damage (6MP)
7841 Mag. Damage x3 (8MP)

While double jumping, Rena does a diving kick without knocking down.


10462 Phy. Damage

While double jumping, shoots down three arrows that spread apart without knocking down.


5688 Mag. Damage x3 (4 MP)


Additional Combos

Image Description Damage
Erendil Combo

After kicking twice, draw out Erendil to slash twice and finish by stabbing and pulling out the blade that knocks down the target.

  • This combo won't knock down if used with 1 NF or if Calculated Strike is active.
  • The last Z has a large enough hit stun to chain Special Actives before knocking down.

9370 Phy. Damage
11554 Phy. Damage
13681 Phy. Damage
15866 Phy. Damage
6955 Phy. Damage
+ 9830 Phy. Damage

Slashing Dash

After doing the standard , slash through the enemy with Erendil.


10002 Phy. Damage
15348 Phy. Damage

Jump Dash Stab

The original midair kick is replaced with the Erendil stab followed by a 180° slash.


11324 Phy. Damage
12072 Phy. Damage


Landing Slash

After the standard or , pierce through the enemy with Erendil upon landing.

(After base combo)
18740 Phy. Damage


Additional Combos

Image Description Damage
Sword Switch

Kick the enemy once before switching to Erendil and strike 3 times. The last hit knocks enemies away.

9370 Phy. Damage
18740 Phy. Damage
20924 Phy. Damage
25178 Phy. Damage

Gliding Kick

Run (), momentarily pause, rush forward (), leap into the air (), and kick twice (), knocking the target away. [How to perform]

  • Changed to hitstun with 1 NF.
  • Can be looped to run forward faster: [pause][pause] and repeat. Alternatively, the covered distance can be further boosted: [pause][pause] and repeat.
  • Fun fact: When doing the second dash, if Rena doesn't jump, she will sprint forward and almost fall.

Pause
12302 Phy. Damage
13624 Phy. Damage

Twig Shots

Rena now shoots twigs instead of arrows in some of her combos (), (), (), and (). Upon impact, the twig explodes and causes damage to surrounding victims.

  • Shooting targets when Delayed Fire is active will add the amount of stacks.
  • Post KR Patch 29 May 2014:
    • twig pierces through the surface without explosion if there is no target.

Twig Impact: 15521 Phy. Damage
Twig Explosion: 14110 Phy. Damage


Erendil Dive

After the standard or , dive down with Erendil to stab enemies.

(After base combo)
13681 + 8507 Phy. Damage

Erendil Barrage

After the standard , backstab enemies repeatedly while in super armor and finally slash once without knocking away or down.

(After )
12072 Phy. Damage
11842 Phy. Damage x7 + 11842 Phy. Damage