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   | CoreActivation=
   | CoreActivation=
'''<font color="FF4444">Core Activation Skill</font>'''
'''<font color="FF4444">Core Activation Skill</font>'''
*Successful attack made during Awakening will activate the Core Attack.
*Kích hoạt '''Queen's Core''' tấn công khi kỹ năng này trúng mục tiêu..
   | ForceField =
   | ForceField =
<font color=33FFFF>'''Force Field Skill'''</font>
<font color=33FFFF>'''Force Field Skill'''</font>
*{{#switch:{{{2|}}}
*{{#switch:{{{2|}}}
     | EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.
     | EnergyNeedles=Energy Needle chỉ phản ứng với Force Field tạo ra từ các kỹ năng khác.
     | #default=Skill reacts to Force Fields
     | #default=Kỹ năng phản ứng với Force Feild.
   }}
   }}
   | MultiForceField =
   | MultiForceField =
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*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }}
   }}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]
   | Tiger=
   | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
   | Wolf=
   | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]
   | Rakshasa=
   | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
   | Exorcism=
   | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].
   | Phantom Fox=
   | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
   }}
   }}


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     | #default=Increases 10% damage per Dynamo Mutation Point.
     | #default=Increases 10% damage per Dynamo Mutation Point.
     }}
     }}
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Recovery Skill={{#switch:{{{2|}}}
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
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   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
   | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|}}} DP when the skill is used
*DP is not restored while in Dynamo Configuration Mode (Awakening)
*DP is not restored while in Dynamo Configuration Mode (Awakening)
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<font color="FFC000">'''Defy Time Ability'''</font>
<font color="FFC000">'''Defy Time Ability'''</font>
*Up to 3 pylons can be placed within a short timespan.
*Up to 3 pylons can be placed within a short timespan.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Points/ECP are recorded.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Energy/Mutation Points/Combination Points/ECP are recorded.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*The ability takes priority over other resurrection effects.  
*The ability takes priority over other resurrection effects.  
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*Activates for every debuff that is applied
*Activates for every debuff that is applied
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''
   | Power of the Body=
   | Soul Sigil=
<font color="FFC000">'''Soul Sigil'''</font>
<font color="FFC000">'''Soul Sigil'''</font>
*Soul is affected by weapon's attribute enhancement.
*Soul is affected by weapon's attribute enhancement.
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*Pierces all enemies
*Pierces all enemies
*33% chance to deal double damage.
*33% chance to deal double damage.
  | Double Gun Hawk=
  | Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to cast up to 2 additional times.
*Press the skill key to cast up to 2 additional times.
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<font color="FFCC00">'''Nimble Judgment'''</font>
<font color="FFCC00">'''Nimble Judgment'''</font>
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.
  | Dance of Gun=
  | Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.
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<font color="9370DB">'''Chain Revolver/Blade All Skills'''</font>
<font color="9370DB">'''Chain Revolver/Blade All Skills'''</font>
*1st Job: [[Chain Snatch]]
*1st Job: [[Chain Snatch]]
*1st Job: [[Dance of Gun]]
*1st Job: [[Gun Dance]]
*2nd Job: [[Bloody Carnival]]
*2nd Job: [[Bloody Carnival]]
*2nd Job: [[Bloody Spike]]
*2nd Job: [[Bloody Spike]]
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  | RevolverMastery=
  | RevolverMastery=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]].
*On all hits, [[Revolver Mastery]] has a chance of inflicting {{se||Bleed}}.
  | Moving Shot=
  | Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
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  | Western Fire=
  | Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]
*Pierces all enemies and has a 33% chance of inflicting {{se||Bleed}}
*When hit from behind, skill can be used. (Super Armor when used)
*When hit from behind, skill can be used. (Super Armor when used)
*If activated when hit from behind, cooldown is doubled.
*If activated when hit from behind, cooldown is doubled.
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*Base: [[Backstep]]
*Base: [[Backstep]]
*Base: [[Needle Sobat]]
*Base: [[Needle Sobat]]
*1st Job: [[Head Shot(Rose)|Head Shot]]
*1st Job: [[Head Shot (Rose)|Head Shot]]
*1st Job: [[Fake Shot]]
*1st Job: [[Fake Shot]]
*2nd Job: [[Western Fire]]
*2nd Job: [[Western Fire]]
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<font color="9370DB">'''Nitro Motor'''</font>
<font color="9370DB">'''Nitro Motor'''</font>
*Use the [Dash] key to activate while in the air.
*Use the [Dash] key to activate while in the air.
  | G-35L Flash Bang=
  | G-35L Flash Grenade=
<font color="FFCC00">'''Electric Shock'''</font>
<font color="FFCC00">'''Electric Shock'''</font>
*Inflicts damage every 2 seconds for 5 seconds.
*Inflicts damage every 2 seconds for 5 seconds.
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  | Grenade Skills=
  | Grenade Skills=
<font color="FFCC00">'''Grenade Skills'''</font>
<font color="FFCC00">'''Grenade Skills'''</font>
*[[G-35L Flash Bang]]
*[[G-35L Flash Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-18C Freezing Grenade]]
*[[G-96 Pressure Grenade]]
*[[G-96 Pressure Grenade]]
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<!-- Skill Traits -->
<!-- Skill Traits -->
   | Empowered = Damage increased to {{{2|}}}%
   | Empowered = Sát thương tăng lên {{{2|}}}%
   | Gigantic = Skill size increased to {{{2|}}}%
   | Gigantic = Kích thước tăng lên {{{2|}}}%
   | Light ={{#switch:{{{2|}}}
   | Light ={{#switch:{{{2|}}}
     | ECP = ECP Usage decreased to {{{3|}}}%
     | ECP = ECP tiêu tốn giảm còn {{{3|}}}%
     | MP/DP = MP/DP Usage decreased to {{{3|}}}%
     | MP/DP = MP/DP tiêu tốn giảm còn {{{3|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP tiêu tốn giảm còn {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Heavy = Sát thương tăng lên {{{2|}}}%<br>Hồi chiêu tăng lên {{{3|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Số hit tăng lên<br>Sát thương giảm còn {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Tỷ lệ chí mạng tăng lên 100%<br>Sát thuơng giảm còn {{{2|}}}%
   | Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Reversed = MP tiêu tốn giảm còn {{{2|}}}%<br>Hồi chiêu tăng lên {{{3|}}}%
   | Critical = {{#switch:{{{2|}}}
   | Critical = {{#switch:{{{2|}}}
     | ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and guard
     | ECP = ECP tiêu tốn tăng lên {{{3|}}}%<br>Sát thương bỏ qua phòng thủ của đối phương
     | #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard
     | #default = MP tiêu tốn tăng lên {{{2|}}}%<br>Sát thương bỏ qua phòng thủ của đối phương
   }}
   }}
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Hồi chiêu giảm còn {{{2|}}}%
   | Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage
   | Regenerating (1) = Nhận một ít tỷ lệ hồi lại {{{2|}}}% tổng MP sử dụng
   | Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}%
   | Regenerating (2) = Nhận một ít tỷ lệ hồi lại {{{2|}}}% thời gian hồi chiêu
   | Ruthless = Skill will cancel Mana Break
   | Ruthless = Kỹ năng huỷ bỏ Mana Break của đối phương
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Kỹ năng đốt {{{2|}}} MP mỗi hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Nhận hiệu ứng Super Armor<br>Hồi chiêu tăng lên {{{2|}}}%
   | Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%
   | Killing Blow (1) = Thời gian hiệu ứng tăng lên {{{2|}}}%
   | Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%
   | Killing Blow (2) = Hiệu quả của hiệu ứng tăng thêm {{{2|}}}%
   | Absorbing =MP Gain of the skill increased to {{{2|}}}%
   | Absorbing =Hồi MP từ kỹ năng tăng thêm {{{2|}}}%
   | Persistent =Skill will reduce {{{2|}}} KD per hit
   | Persistent =Giảm {{{2|}}} KD mỗi hit
   | Awakened = Skill changed to be {{{2|}}}
   | Awakened = Kỹ năng thay đổi thành {{{2|}}}
   | Persistent2 = Range and duration increased to {{{2|}}}%
   | Persistent2 = Tầm xa và thời gian duy trì tăng lên {{{2|}}}%


<!-- Miscellaneous Mechanics -->
<!-- Miscellaneous Mechanics -->
   | ElEssence =  
   | ElEssence =  
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
'''<font color="00FF24">Cần có 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''
*Uses one when Hyper Active skill is used. (Cannot be used without it)
*Tiêu tốn 1 cục khi chơi Hyper Active. (Không có không chơi chiêu cuối được)
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.
*<font color="FFC000">Nhấn chuột phải vào cục El Shard (đã giám định)</font> để nhận El's Essence.
   | True =
   | True =
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''
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<!-- Generic True Skills -->
<!-- Generic True Skills -->
     | MPUsage = MP Usage is decreased by {{{3|10}}}%.
     | MPUsage = MP tiêu tốn giảm đi {{{3|10}}}%.
     | Cooldown = Cooldown is decreased by {{{3|}}} seconds.
     | Cooldown = Hồi chiêu giảm đi {{{3|}}} giây.
     | #default = Damage is increased by {{{2|1.2}}} times.
     | #default = Sát thương nhân lên {{{2|1.2}}}x.
     | MPCooldown = Cooldown is decreased by 1 second
     | MPCooldown = Hồi chiêu giảm đi 1 giây.
*MP Usage is decreased by 20%.
*MP tiêu tốn giảm đi 20%.
     | MaxHits = Number of hits is increased.
     | MaxHits = Tổng số hit tăng lên.
     | Range = Range is increased by {{{3|}}} times.
     | Range = Tầm xa tăng lên {{{3|}}}x.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = Tầm nổ tăng lên 1.3x.
     | SpeedRange = Moving speed and range are increased by {{{3|}}} times.
     | SpeedRange = Tốc độ và quãng đường di chuyển tăng lên {{{3|}}}x.
     | SpeedDamage = Damage is increased by 1.1 times.
     | SpeedDamage = Sát thương tăng lên 1.1x.
*Casting Speed is increased by 1.3 times.
*Tốc độ ra chiêu tăng lên 1.3x.
     | Duration = Duration is increased by {{{3|1.5}}} times.
     | Duration = Thời gian hiệu lực tăng lên {{{3|1.5}}x.


<!-- Elsword's True Skills -->
<!-- Elsword's True Skills -->
     | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
     | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects|Bleed]]'s effect increased.
     | SwordShield = {{se||Bleed}}'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.


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     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
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<!--Eve's True Skills -->
<!--Eve's True Skills -->
     | PhotonFlash = Creates additional dummies.
     | PhotonFlash = Tạo ra thêm 2 ảo ảnh nhỏ hơn.
     | Sentry = Nasod summon duration increased to 60 seconds.
     | Sentry =Thời hạn triệu hồi tăng thêm 60 giây.
     | DestructionAura = Grants Super Armor when cast.
     | DestructionAura = Nhận hiệu ứng Super Armor khi đang ra chiêu.
     | ECS = MP Usage is removed.
     | ECS = Không còn tốn MP nữa.
     | ManaConversion = MP Recovery is increased by 20%.
     | ManaConversion = MP hồi lại tăng thêm 20%.
     | MDA = Command/Active Damage Increase is increased by 2.5 times.
     | MDA = Sát thương từ Command/Active tăng lên 2.5x.
     | MEB = 25% chance to fire 2 Electron Balls.
     | MEB = Tỷ lệ 25% bắn ra 2 Electron Ball.
     | Pressure= Cooldown is decreased by 33%.
     | Pressure= Hồi chiêu giảm đi 33%.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
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     | FlickShot = Enemies hit by bullets will take additional explosion damage.
     | FlickShot = Enemies hit by bullets will take additional explosion damage.
     | AuraofPunishment = MP Usage is removed.
     | AuraofPunishment = MP Usage is removed.
     | EvilClaw = Enemies hit are bound for 1 seconds.
     | EvilClaw = Enemies hit are bound for 1 second.
     | HuntingPrey = Final hit has a 50% chance to stun for 1 second.
     | HuntingPrey = Final hit has a 50% chance to stun for 1 second.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
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*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | NeedleSobat = Shockwave damage is increased by 1.2 times.
     | Barbecue = On successful hit, inflicts the '''Burn''' debuff.
     | Barbecue! = On successful hit, inflicts the '''Burn''' debuff.
     | Landrunner = Additionally summons '''RX-79 Landrunner'''.
     | Landrunner = Additionally summons '''RX-79 Landrunner'''.
     | Spriggan = Cooldown reduced by 1 second.
     | Spriggan = Cooldown reduced by 1 second.
*Skill action speed increased by 1.3 times.
*Skill action speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While standby, MP consumption decreased by 2.
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.
*On successful hit, has a 5% chance of inflicting '''{{se||Bleed}}'''.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = '''Burn''' debuff damage is increased.
*'''Burn''' debuff duration is increased.
*'''Burn''' debuff duration is increased.
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     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
     | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]
     | 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']]
     | 5=[[Skill Quest#1st Hyper Active (Level Requirement: 60)|'''Ultimate Skill Quest''']]
    | 6=[[Skill Quest#Level 80 Layer Skill (Level Requirement: 70)|'''Sealed Power Skill Quest''']]
    | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 80)|'''Power of Transcendence Skill Quest''']]
    | 8=[[Skill Quest#2nd Hyper Active (Level Requirement: 99)|'''Ultimate Skill II Quest''']]
    | Item='''{{{3|{{FULLPAGENAME}}}}}''' Item
     }}
     }}
   | Combo=
   | Combo={{#switch:{{{2|}}}
*Toàn bộ sát thương của các combo hiện có nhận tăng {{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.05 khi đạt thăng lớp nhân vật thứ nhất.<br>
     | 1=1.05x khi lên job 1.
     | 2=[[File:Exclamation.png]] : Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.1 khi đạt thăng lớp nhân vật thứ 2.<br>
     | 2=1.1x khi lên job 2.
    | 3=[[File:Exclamation.png]] : Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.15 khi đạt thăng lớp nhân vật thứ 3.<br>
     | 1~2=1.05x khi lên job 1 và 1.1x khi lên job 2.
     |1~2|1~3=[[File:Exclamation.png]] :  Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.05, x1.1 và x1.15 khi đạt thăng lớp nhân vật thứ 1, 2 3.<br>
    | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
    | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
    | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
    | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
    | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
    | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
    | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br>
    | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br>
    | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br>
    | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br>
    | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
    | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Sát thương đạn phép được tính trước [[Remodel Rifle]].<br>
    | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Sát thương đạn pháo được tính trước [[Modified Warhead]].<br>
    | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
    | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
    | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
    | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
    | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
    | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
    | Nasod Armor Combo={{CNA|20px}} : Chỉ áp dụng khi Add đang trong [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], và sẽ kích hoạt sau {{CNAZ}} hoặc {{CNAX}}.<br>
    | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Battle Gear]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br>
    | Transform=[[File:AddSharedPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Transform]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br>
    | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Overlimit]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br>
    | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
    | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
    | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
    | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
    | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default =  
}}
}}

Latest revision as of 16:14, 29 April 2024