Triple Geyser: Difference between revisions
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*This skill launches enemies fairly high. If they are not in the Super Armor state, some of the hits may miss. It is best used on larger opponents. | *This skill launches enemies fairly high. If they are not in the Super Armor state, some of the hits may miss. It is best used on larger opponents. | ||
*Normally, the first geyser will appear at the tip of your sword. During Awakening, the first geyser will appear where you are standing, making it much easier to get all the hits in. | *Normally, the first geyser will appear at the tip of your sword. During Awakening, the first geyser will appear where you are standing, making it much easier to get all the hits in. | ||
*'''[Enhanced] Triple Geyser | *'''Heavy [Enhanced] Triple Geyser''' is capable of doing 19,152% Magical Damage, assuming all hits connect. | ||
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**Skill's hitbox improved. | **Skill's hitbox improved. | ||
**Fixed the error where the skill will miss when the monster is in the gap between the pillar of fire. | **Fixed the error where the skill will miss when the monster is in the gap between the pillar of fire. | ||
*06/30/2016 KR | *06/30/2016 (KR) / 07/13/2016 (NA) | ||
**'''Useful''' attribute changed to be '''Light'''. | **'''Useful''' attribute changed to be '''Light'''. | ||
<br> | <br> |
Revision as of 13:24, 13 July 2016
[Special Active] Slam the ground to create three large pillars of fire. | |
Destruction Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Knight | 20 | 77 | 23 | 26 |
Skill Information
Character Level | Damage (Magical) | Max Hits Per Geyser | Geyser Count | MP Usage | Cooldown |
---|---|---|---|---|---|
20 | 317% | 12 | 3 | 300 MP | 20 Seconds |
[Enhanced] 77 | 380% |
Skill Traits
Light Triple Geyser | Heavy Triple Geyser | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
MP Usage | Damage | Cooldown | ||||
23 | MP Usage decreased to 85% | 255 MP | 26 | Damage increased to 144% Cooldown increased to 120% |
443% | 30 Seconds |
[Enhanced] 77 | 532% |
Tips and Details
- This skill launches enemies fairly high. If they are not in the Super Armor state, some of the hits may miss. It is best used on larger opponents.
- Normally, the first geyser will appear at the tip of your sword. During Awakening, the first geyser will appear where you are standing, making it much easier to get all the hits in.
- Heavy [Enhanced] Triple Geyser is capable of doing 19,152% Magical Damage, assuming all hits connect.
Updates
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 04/30/2015 KR
- Fixed the error that cannot strike knocked down enemies.
- 07/23/2015 KR
- Moving distance increased.
- Skill's hitbox improved.
- Fixed the error where the skill will miss when the monster is in the gap between the pillar of fire.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Useful attribute changed to be Light.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 트리플 게이저 | Triple Geyser |
Japan | トリプルガイザー | Triple Geyser |
China (Simplified Chinese) | 真烈焰斩 | True Flame Slash |
Germany | Triadengeysir | Triple Geyser |