3-3

From ElWiki
Jump to: navigation, search
Language: English  • Deutsch • français • Bahasa Indonesia • italiano • 中文(简体)‎
3-3select.png

Bethma Lake (Night)

You've headed to Bethma Lake(Night) again in the middle of the night.
Description:

After having Toma destroy the Hypnotizing Orbs, Chacha Buch explains that it must be the evil work of Kayak the Shaman. He then sends Elsword and the others to raid Bethma Lake during the night in hopes of discovering the location of Kayak.

Upon arriving there, they discover that the lake has been overrun with Shadow Lizardmen. They only appear during the night and are much more ruthless compared to normal lizardmen. After the leader of the Shadow Lizardmen was defeated, he drops a piece of a torn map. Elsword and the others defeat the rest of the lizardmen and find all of the map pieces. They bring the pieces back to Chacha Buch. He tells the group that he will combine the pieces and tell them where it leads them.

3-3new.jpg Recommended Level:
23-25
Appropriate Item Level:

13

Dungeon Layout:
Mobs:
  • 3-3-1.jpg

Fire Komodo - A Komodo that helps the Lizardmen tribe attack you. But unlike the last ones, this one can breathe fire!

  • DNA1.jpg

Shadow Lizardman - A Lizardman wielding a long spear, this lizardman can also hide himself in the shadows for sneak attacks!

  • 3-3-3.jpg

Saurus Warrior - An upgraded, bigger version of the Lizardman Saurus, this can pack an even bigger punch!

  • 3-3-4.jpg

Armadillo - A small armadillo that uses its shell to roll over you.

  • 3-2-1.jpg

Shaman Lizardman - A skinny lizardmen that is capable of casting spells and healing others.

Mini Boss:
  • 3-3-mboss.jpg

Saurus Supervisor - Leader of Lizardmen Sauruses, he is also the strongest, especially with his gigantic spiked club.
Moves:
-Hammer: A simple super armor strike with his club.
-Knock Up: Saurus Supervisor prepares himself then swings his club launching targets into the air.
-Double Attack: A two hit combo with his club.

Note: -Has a stoic threshold of 20 hits.

Obstacles:
  • 3-2-trap.jpg

Totem - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!

Boss:
  • 3-3-boss.jpg

Shadow Warrior - Although this boss may look like the Lizardman Warriors from Dragon Road, the Shadow Lizardman is much stronger than you think. With agile capabilities making him hard to aim at, the Shadow Lizardman also uses its duel swords for a flurry of attacks!
Moves:
-Swipe: The Lizardman will run over to you and use its dual swords to repeatedly hit you.
-Combo Attack: The Lizardman Warriors will do a spinning sword combo that sends you flying.
-Boomerang: A very strong skill, the Shadow Lizardman will throw its swords across the field like a boomerang slashing anything that gets in its way. If you are behind it when their swords return, you will be hit.
-Parry: Like Elsword's Parry skill, the boss will put up a stance and if you hit him during it, he'll deflect your attack and counter you with his swords, sending you high up into the air.

Note: -Has a stoic threshold of 20 hits.

Boss Drops: BGMs:
Image Name Class Stats
3-3BossDropsForChung.png

Shadow Cannon
Chung

Lv24 Cannon:

Physical Attack +2164

Magical Attack +1869


Critical Hit Rate +1%

Action Speed +3%


Click here to see the different Stats between Chung's Jobs

Dungeon

music012_stage

Boss

music015_boss

Videos:

Click here for Bethma Lake (Night) Video


Dungeons
Ruben Elder Bethma Altera Feita Velder Hamel Sander Miscellaneous
1-1: Tree of El
1-2: Forest Ruins
1-3: White Mist Swamp
2-1: Shadow Forest
2-2: Banthus Cave
2-3 :Underground Waterway
2-4: Suburbs of Wally's Castle
2-5: Wally's Castle
2-x: Wally's Underground Laboratory
3-1: Dragon Road
3-2: Bethma Lake
3-3: Bethma Lake(Night)
3-4: Dragon Nest
3-5: Richie Mine
3-6: Cargo Airship
3-x: Dragon Nest: Abyss
4-1: The Black Crow
4-2: Return Plains
4-3: Transporting Tunnel B4-1
4-4: Altera Plains
4-5: Nasod Foundry
4-6: Altera Core
4-x: Transporting Tunnel: Contaminated Area
X-1: Shrine of Dedication Entrance
X-2: Spiral Corridor
X-3: Underground Chapel
X-4: Underground Garden
X-5: The Heart of Spire
X-6: Altar of Dedication
5-1: Residential Area 3
5-2: Hope Bridge
5-3: Palace Entrance
5-4: Burning Hope Bridge
5-5: Commercial Area 1
5-6: Southern Gate
5-x: Velder's Hallucination
6-1: Resiam Outskirts
6-2: Sunken Resiam
6-3: Ancient Waterway
6-4: Heart of the Ancient Waterway
6-5: Magmanta's Cave
6-6: Temple of Frozen Water
6-7: Halls of Water
6-x: Temple of Trials
7-1: Barren Sanders
7-2: Garpai Rock
7-3: Trock's Lair
7-4: Calluso Tribal Village
7-5: Sandtilus
7-6: Heart of Behemoth
Henir's Time and Space

Gates of Darkness

Ereda Island

Event Maps

Old Maps

Special Maps