Punch: The Trock will perform a basic punch attack.
Oba Trock - This Trock monster will attack with their boomerang.
Boomerang: The Oba Trock will throw their boomerang which can hurt both on its way forward and back.
Boomerang Barrage: The Oba Trock will march forward while swinging its boomerang back and forth.
Boomerang Ram: The Oba will position his boomerang like a horn then charge forward in super armor.
Buggy Trock - A Trock which specializes in using magic.
Dark Skull: This Trock monster will summon two dark skulls that do substantial damage.
Power Buff: They can use a buff which increase the damage of nearby monsters.
Rocky Trock - This Trock will shield and can attack while guarding. Similar to Glitter Defender.
Block: Rocky Trocks will defend against any attack from their front side.
Counterattack: While being attacked from the front they can dish out a quick slap.
Punch: The Trock will perform a basic punch attack.
Fogta Trock - This Trock will self-destruct upon contact. Has very high HP.
Self-Destruct: The Trock will plump up and explode.
Big Seal - A species of desert sand seal.
Lunge: This seal will crush you with their head.
Red Desert Monkfish - These denizens of the sand can burrow and emerge at will, chomping down and slashing anything in its path. Similar to Deep Sea Fish.
Burrow: This species of desert fish will commonly burrow itself under the sand where it cannot be harmed.
Surprise Attack: They will chomp as their burst out of the sand making them vulnerable.
Slash: They will slash nearby enemies.
Harpy Nest - When destroyed, 3 or 4 Baby Harpies will spawn. There is a chance of a baby being replaced with a Giant Garpai Harpy.
Baby Harpy - A newly born Harpy with its egg shell acting as makeshift armor.
Lunge: Will use its entire body to attack.
Garpai Harpy - A small Harpy that stays only in the air.
Dive Bomb: She will dive bomb at a steep ample downward.
Wind Wave: She will create wind waves towards the ground.
Giant Garpai Harpy - A larger, red Garpai Harpy that can fight both on ground and in the air.
Harpy Combo: While on the ground she will perform a combo with her wings and talons.
Dive Bomb: While in the air she will dive bomb at a steep ample downward.
Whirlwind Harpy - A larger, purple Garpai Harpy that can fight both on ground and in the air.
Dark Gust: While on the ground, they can summon a dark gust of wind similar to Cyclone.
Sonic Wave: While in the air, they can use sonic waves to damage targets.
Caskey - A small dinosaur-like creature that will latch on to you and start biting furiously.
Bite: The Caskey will latch onto a target then repeatedly gnaw on them with heavy hitstun.
Flame Tooth Caskey - An evolved version of Caskey that's slightly larger and has spikes.
Burning Bite: The Caskey will latch onto a target then repeatedly gnaw on them with heavy hitstun. Their bites inflict Burning.
Ice Tooth Caskey - An evolved version of Caskey that's slightly larger.
Chilling Bite: The Caskey will latch onto a target then repeatedly gnaw on them with heavy hitstun. Their bites inflict Frostbite.
Poison Tooth Caskey - An evolved version of Caskey that's slightly larger and has black armor covering the majority of its body, including its jaw.
Poisonous Bite: The Caskey will latch onto a target then repeatedly gnaw on them with heavy hitstun. Their bites inflict Poison.
Gold Wing Aello - A massive golden-feathered Harpy dressed in yellow with long brown hair. She has two golden disks floating behind her.
Flight: Like all Harpies, Aello can fly.
Blinding Shower: Aello throws 8 disks diagonally at you from above.
Crossfire: Aello throws 5 disks at you. They then stop and scatter, moving in the left or right direction more than once.
Ground Recovery - Combat: When knocked out of the air, Aello will then continue to attack on the ground. She will take flight again sooner or later.
Wing Flash: While on the ground Aello will use her wings to slash around her and send out 4 disks at the same time, damaging anyone near or in front of her.
Light Rush: While on the ground Aello gathers light energy into her talons and dash kicks you.
Shining Storm: While on the ground Aello uses her wings to spin rapidly while moving forward and throwing multiple disks.
Miniboss only appears on Hard and Very hard and will be selected at random at the start of the dungeon alternatively fighting Dark Wing Okypete.
All of Aello's moves have Super Armor.
Crossfire can cause major damage due to the massive amount of hits it can do. Its range is considerably good as well. It's best to avoid this at all costs.
Try not to get too close to Aello when she is using any of her ground based disk attacks. The wing slash and the disks hitting you at close range is a deadly combo.
Dark Wing Okypete - A massive black-feathered Harpy dressed in black with long white hair. She has a black-steel disk floating behind her.
Flight: Like all Harpies, Okypete can fly.
Shadow Dive Bomb: Okypete gathers dark energy into her talons and rushes into you.
Dark Slicer: Okypete will throw her disk at you. If it makes contact with the ground or a platform it will begin moving back and forth, dealing massive damage to anybody in it's path.
Ground Recovery - Combat: When knocked out of the air, Okypete will then continue to attack on the ground. She will take flight again sooner or later.
Wing Slash: While on the ground Okypete will use her wings to slash around her, damaging anybody close to her. She will usually go into Piercing Rush after this.
Piercing Rush: While on the ground Okypete will thrust her wings forward, damaging anybody in front of her.
Shadow Tempest: While on the ground Okypete will summon a massive dark Cyclone, dealing heavy damage to anybody in it's path.
Miniboss only appears on Hard and Very hard and will be selected at random at the start of the dungeon alternatively fighting Gold Wing Aello.
All of Okypete's moves have Super Armor.
Shadow Tempest can be deadly if not avoided. Its vertical range is good but, it can be jumped over if timed correctly. It is slow moving so its generally easy to outrun as well.
Dark Slicer is Okypete's most dangerous attack. Its fast, it has a massive hit count, and it can stick to platforms to deal even more damage while increasing the hit count further. Avoid this at all costs.
Sandstorm - Jumping into the sandstorm will propel you into the air at a given direction.
Steel Wing Kelaino - The leader of the Harpies. Manipulated by Karis, she helped Karis to kidnapped the Wind Priestess Anduran.
Scratch: She will super armor and fly upwards slightly before coming down to scratch at the player with her claws.
Steel Dive Bomb: Kelaino will become invincible then launch upwards out of view. She will then perform a heavy dive attack on your location. If hit, the player will be launched away and knocked down.
Retreat: She will fly into the background. She will summon 6 large spears across the length of the stage as well as generate a powerful tornado that will disable all player skills as well as the ability to jump and slowly push them outward from the center of the stage. After a set amount of time, the spears will fall and explode.
When Kelaino uses this move the 3rd time, 7 spears will appear instead of 6, meaning one side will not have a safe zone.
Sandstorm: She will super armor and spin to create four Cyclone(s) similar to that used by the Elemental Master. They will be spaced to both reach the players on the platforms as well as those on the ground behind her.
Nine Impaling Blades: She will do a somersault in super armor then launch nine blades which will fall down from above in front of herself, one after another.
Berserk: Usually when damaged to around 8 bars of health she will gain a pink aura and appears to become faster, more aggressive, and do 50% more damage. (The entirety of how this effects her is not yet known.)
Wind Bombing: When at full MP this skill becomes available to her. In a similar style to Shelling Guardian's Carpet Bombing, she will fly across the stage twice, launching two orbs reminiscent in appearance to Super Nova each pass. Each bombing wave will strike 1\2 of the map. The direction of the first bombing wave is random, her second wave will always target the other half of the stage.
It is possible to knock her out of the air during the animation.
High resistance against all elements in general (roughly 250/500 against everything).
She will always fly when her health is 7 bars (she is far more susceptible to hitstun lock).