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Deadly Raid: Difference between revisions

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2,051 bytes added ,  25 March 2014
UGH IT TOOK SO LONG TO MAKE THIS CODE WORK PROPERLY. Sorry for the weird format, I took it from a past version which used a weird P/I/O subtitling and tried to make it simpler to read. Info from JP wiki, correct me if I'm wrong <3.
(UGH IT TOOK SO LONG TO MAKE THIS CODE WORK PROPERLY. Sorry for the weird format, I took it from a past version which used a weird P/I/O subtitling and tried to make it simpler to read. Info from JP wiki, correct me if I'm wrong <3.)
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| [[Image:DeadlyRaid.png]]  
| [[Image:DeadlyRaid.png]]  
| '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br> This skill have 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat.  
| '''[Special Active]''' <br>Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br>This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
|- style="background:#D3D3D3"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"  
! Skill Level !! Required Level !! Damage (???) !! Maximum Overheat Stacks !! MP Usage !! Cooldown
{{!}} rowspan=4 {{!}} '''Skill Level'''
|-
{{!}} rowspan=4 {{!}} '''Required Level'''
| align="left" | 1 || rowspan="2" | 45 || % || rowspan="17" | 3 || rowspan="17" | ??? MP || rowspan="17" | ? Seconds
{{!}} rowspan=4 {{!}} '''Max<br>overheat<br>stacks'''
|-
{{!}} colspan=4 {{!}} '''Damage''' 
| align="left" | 2 || %  
{{!}} rowspan=4 {{!}} '''Max hits'''
|-
{{!}} rowspan=4 {{!}} '''MP<br>Usage'''
| align="left" | 3 || 48 || %  
{{!}} rowspan=4 {{!}} '''Cooldown'''
|-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"
| align="left" | 4 || 52 || %  
{{!}} colspan=3 {{!}} '''Normal'''
|-
{{!}} colspan=1 {{!}} '''Overheat '''
| align="left" | 5 || 56 || %  
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"
|-
{{!}} '''Physical'''
| align="left" | 6 || 60 || %  
{{!}} colspan=2 {{!}} '''Magical'''
|-
{{!}} rowspan=2 {{!}} '''Overheat<br>impact<br>(Magical)'''
| align="left" | 7 || 64 || %  
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3"
|-
{{!}} '''Punch'''
| align="left" | 8 || 68 || %  
{{!}} '''Impact'''
|-
{{!}} '''Explosion'''
| align="left" | 9 || 72 || %
{{!}}- align="center"
|}
{{!}} align="left" {{!}} 1
{{!}} rowspan=2 {{!}} 45
{{!}} rowspan=9 {{!}} 3
{{!}} 50%
{{!}} 471%
{{!}} 627%
{{!}} 785%
{{!}} rowspan=9 {{!}} 3 from the punch,<br>2 from the impact and<br>1 from the explosion,<br>''without overheat''.<br><br><br>With overheat, the<br>explosion is replaced by<br> the "overheat impact";<br>then, for each stack,<br>the max hits are 4 + 3 + 1,<br>5 + 3 + 2 and 6 + 3 + 3,<br>respectively
{{!}} rowspan=9 {{!}} 100 MP
{{!}} rowspan=9 {{!}} 10 Seconds
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 52%
{{!}} 492%
{{!}} 655%
{{!}} 820%
{{!}}- align="center"
{{!}} align="left" {{!}} 3  
{{!}} 48
{{!}} 54.5%
{{!}} 513%
{{!}} 683%
{{!}} 856%
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 52
{{!}} 57%
{{!}} 535%
{{!}} 712%
{{!}} 891%
{{!}}- align="center"
{{!}} align="left" {{!}} 5
{{!}} 56
{{!}} 59%  
{{!}} 556%
{{!}} 740%
{{!}} %
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 60
{{!}} 61%
{{!}} 572%
{{!}} 768%
{{!}} %
{{!}}- align="center"
{{!}} align="left" {{!}} 7
{{!}} 64
{{!}} 63.5%
{{!}} 598%
{{!}} 796%
{{!}} 997%
{{!}}- align="center"
{{!}} align="left" {{!}} 8
{{!}} 68
{{!}} 66%
{{!}} 619%
{{!}} 825%
{{!}} 1032%
{{!}}- align="center"
{{!}} align="left" {{!}} 9
{{!}} 72
{{!}} 68%
{{!}} 641%
{{!}} 853%
{{!}} 1068%
{{!}}}


<br>
<br>
== Tips and Details ==
== Tips and Details ==
*Only Punches that chained with Overheat Impact will receive Overheat Bonus, +10%.
*Only Punches that chained with Overheat Impact will receive Overheat Bonus (+10)%.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
**Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]].
**Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]].
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*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP.
*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP.
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game.
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game.
**At level 8 (current KR max) and with max overheat stacks, it deals absurd 7206% total damage, which is more than most 300 MP skills post-ST revamp.
***The current max damage is also higher than the pre-ST revamp maximum, which was around ~4.2k% total.


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