Anonymous

Mercenary Behavior: Difference between revisions

From Elwiki
no edit summary
No edit summary
No edit summary
Line 24: Line 24:
| align="left" | 1 || 15 || ??% || ??% (??%)
| align="left" | 1 || 15 || ??% || ??% (??%)
|-
|-
| align="left" | 2 || ?? || ??% || ??% (??%)
| align="left" | 2 || 31 || ??% || ??% (??%)
|-
|-
| align="left" | 3 || ?? || 75% || 75% (30%)
| align="left" | 3 || 39 || 75% || 75% (30%)
|-
| align="left" | 4 || 83 || 80% || 80% (40%)
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Currently bugged : The '''Overheat Damage Reduction''' use PvP value in Dungeons and Fields.
*Status infliction affected includes Wound, Bleed, Blind, Haze Explosion, Stun, Confusion, Chaos, Fear, Press, Attack Speed Decrease, Movement Speed Decrease, and Helplessness.
*Status infliction affected includes Wound, Bleed, Blind, Haze Explosion, Stun, Confusion, Chaos, Fear, Press, Attack Speed Decrease, Movement Speed Decrease, and Helplessness.
*Many of the status effects that [[Weapon Taker]] gains resistance to through '''Mercenary Behavior''' are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
*Many of the status effects that [[Weapon Taker]] gains resistance to through '''Mercenary Behavior''' are effects commonly used by other players(wounds, movement reduction, attack speed reduction, stun, panic, etc.), meaning this passive is exceptionally useful in PVP.
ElEditors
83,044

edits