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Sword Fire: Difference between revisions

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→‎Tips and Details: Minor (Heard that its like this from RS friends, and foreign wikis seem to support it. Please remove if in error since I can't check myself.)
(Undid revision, you're being ridiculous. A detail like a bounce is not Trivia. Trivia has a definition, that is not an opinion (wanna go look at the dictionary?). AND FOR THE LAST TIME, STOIC DOES NOT EQUAL SUPER ARMOR.)
m (→‎Tips and Details: Minor (Heard that its like this from RS friends, and foreign wikis seem to support it. Please remove if in error since I can't check myself.))
Line 77: Line 77:
*The number of hits depends on the distance from the mob and the size of the mob.
*The number of hits depends on the distance from the mob and the size of the mob.
**The attack causes mobs to bounce, meaning that some hits may miss, so it's best to use this when the mobs are in a Super Armor state.
**The attack causes mobs to bounce, meaning that some hits may miss, so it's best to use this when the mobs are in a Super Armor state.
*The skill damage listed for awakening does not already include the 20% damage from awakening like many other skills do.
**A full hit at level 5 in awakening can inflict up to 11,235% magic damage making it one of the strongest 200mp skills in the game.


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== Updates ==
== Updates ==
* 3/29/2012 KR
* 3/29/2012 KR
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