Template talk:KD5

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Eve KD discussion

Eve's Z's KD was never 1 to begin with. This can easily be verified by doing Z ... Z ... Z [...] in PvP from 0 KD.

ZZZX's KD was listed as 0.75... wasn't it 0? I use it pretty often myself and AFAIK it's always been 0, that's one of the main perks of the combo õ.o

Same about ZZZvZ, are you guys sure the KD is 0.5? I've never tested the combo accurately enough myself, but still... I'll be sure to test it later.

I don't know if MDA's initial hit will ever have KD, and I am unable to test it myself (in the BR server, MDA is still 0 KD for all hits, and that's considering we already have Power Balance), so I left it as is. I intend to test the other moves later, though, when I have access to a CEm and a CBS.


Naï (talk) 10:23, 4 April 2014 (EDT)

CEx's KD on limit=100 format

Who was it that flooded the history with 3456767543234356 edits that aren't even marked as minor? I didn't check all of them, but it sounds like the person doesn't have the habit of using the Preview button at all ;

Anyway, I'm here to ask about Code Exotic's >>XZ. I don't... quite understand. The Z part of >>XZ deals 3 hits, which are marked as 0 + 0 + 0, as they should be. However, right below, there's a mysterious "5"? So wait, is this a mistake, or does >>XZ actually have KD in NA now, or doesn't it, or does it have KD and not have KD at the same time?!

So... I assumed it was a mistake, and deleted the 5 section. I don't think the author meant to cause such confusion... if he did literally mean the spear hits from >>XZ have any KD at all, though, that's a different story, but I really have no way to tell from my position! And, as far as testing goes, the Z portion of the combo doesn't have KD at all in my experience...

Naï (talk) 21:54, 18 June 2014 (EDT)

S3 update

Soo, I did the required testing. I wasn't too strict about it (I wouldn't be able to detect something like an attack in CBS's EH dealing 2.49 KD -.-"), but I did repeat test enough times and was in a correct test environment, so I believe the numbers should be fairly accurate.

Yes, XXX's final hit is -20 KD for some reason, maybe because it's relatively easy to continue the combo afterwards. For ZZZZ's final hit, I don't know if the KD reduction is only on the final hit or if it's distributed between the two hits, I don't feel it matters that much though~.

>>^ZZ had KD all along in S2 with the 14.4 KD limit system (it was around 0.35 by the old system, I believe), and I tested some KD resets today - they'd work with CEm's >>^ZX, but not with her >>^ZZX... so, this led me to believe the KD is different than 0 after all, albeit still very low. 2 might not be the exact number, but it's surely in that range.

>>^ZZZ does have KD reduction, but it's only on the -7 range... very disappointing. CEm's >>ZX is also very KD-heavy, that should be mitigated with her numerous KD-resetting special actives and her still having means of resetting in S3 though.

Alsoooo, KOG was lazy and decided to leave CN's ZZZvZZ and CBS's XX[Z] and ZZZ>Z all as 0 KD, as it used to be in S2 - they should've had KD added to them, but lazy KOG is lazy. CN's >>ZZZ is also still 0 KD even when connecting all hits, despite the fact that it's supposed to have some KD reduction now...

The only thing they changed was CN's >>XZ, which got a brutal nerf to 27 KD total... if it weren't for CN still being able to reset, she'd be completely dead in 1vs1 now, really. Speaking of which, the Z in >>XZ is from 5 to 7 KD: I wasn't able to measure accurately, so I just assumed it was 7.

That should be about all o.o. Hopefully the data will be helpful~ though I really just compiled it to satisfy my own curiosity...

CN's >>XZ

Hi ‎Naï,
I'm the one who made all those changes and stuff, adding in the 100/130 KD scaling that the game uses.
Sorry I didn't use minor edit, I was really lazy with using preview and what not.
Anyway, regarding the >>XZ spears.
There are a total of 4 spears. The first three have 0 KD and the last one has a KD of 5.
The reason I didn't write it as 0 + 0 + 0 + 5 is because it is only the last spear that launches. The first three will not launch.
Also, with your testing I would like it if you can be as accurate as possible, calculating down to the tenth of a decimal is very hard but at least to be able to differentiate a 7 from 8 KD. Most KD reduction values on normal attacks have been a multiple of 5.