Bloody Accel: Difference between revisions
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<div style="float: right;">{{#ev:youtube|J-JhjoTSLx4|300}}</div> | <div style="float: right;">{{#ev:youtube|J-JhjoTSLx4|300}}</div> | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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== | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center> | |||
< | |style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Skill Requirement'''</center> | ||
|- | |||
| [[Sword Taker]] | |||
| <center>Lv5</center> | |||
| <center>65 SP</center> | |||
| <center>[[Skill Quest]]</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
{{VersionTabs | |||
|NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Attack<br>increased''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial Damage<br>(Physical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''HP Drained''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Duration''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 20% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1035% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 seconds,<br>Bleed for 5s. | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 270 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1242% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1448% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1655% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1966% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10% | |||
{{!}}} | |||
{ | |KR= | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
! | {{!}}- | ||
! | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level''' | ||
! | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Attack<br>increased''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial Damage<br>(Physical)''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''HP Drained''' | |||
( | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Duration''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 20% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 seconds,<br>Bleed for 5s. | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 250 MP | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 30 Seconds | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8% | |||
{{!}}- | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M) | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2693% | |||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10% | |||
{{!}}} | |||
}} | |||
==Tips and Details== | ==Tips and Details== |
Revision as of 11:22, 15 April 2012
File:STSactive4.png |
[Special Active] Raven strengthens his sword by sacrificing the blood of surrounding enemies with a spherical slash, successfully giving him a buff. |
Requirements
Sword Taker |
Skill Information
NA
Skill Level | Attack increased |
Initial Damage (Physical) |
HP Drained | Duration | Mp Usage | Cooldown |
1 | 20% | 1035% | 6% | 30 seconds, Bleed for 5s. |
270 MP | 30 Seconds |
2 | 1242% | 6% | ||||
3 | 1448% | 8% | ||||
4 | 1655% | 8% | ||||
5 (M) | 1966% | 10% |
KR
Skill Level | Attack increased |
Initial Damage (Physical) |
HP Drained | Duration | Mp Usage | Cooldown |
1 | 20% | 6% | 30 seconds, Bleed for 5s. |
250 MP | 30 Seconds | |
2 | 6% | |||||
3 | 8% | |||||
4 | 8% | |||||
5 (M) | 2693% | 10% |
Tips and Details
- Bloody Accel is unlocked through the High Branch Skill Quest.
- The quest can be obtained at Lv32 from Camilla, the PvP NPC.
- The skill's attack radius circles all around the user.
- The initial hit does not cause Bleed; however, it does activate the buff.
- For the next thirty seconds the buff will give the following benefits: Physical and Magical Attack increased, can absorb a certain amount of HP with each hit, and each hit will cause the opponent to Bleed for 5 seconds.
- The HP absorbed is based on the damage dealt to your opponents.
- While the buff is active, the handle of Raven's blade is encompassed by an aura of swirling red lines and all of his sword attacks have a red outline.
- Bloody Accel is useful for those who have Victory of Confidence, as they need at least 90% or more of their HP to dish out more damage.