Detoxication/ModA: Difference between revisions
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==Skill Information== | ==Skill Information== | ||
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! rowspan="2" |Mode !! rowspan="2" |Damage (Physical) | |||
! colspan="2" |{{Se|899|Detoxication|4=pb}}!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | |||
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!All Skill Damage Increase | |||
!Duration | |||
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|{{PvE}}||3118% | |||
|12% | |||
| rowspan="2" |12 Seconds|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds | |||
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|{{PvP}}||742% | |||
|6% | |||
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Revision as of 10:02, 22 February 2024
- English
[Special Active: Strength] [Mod] There's noise in the observed data... Do I need to check the conditions of the test subjects as well? How troublesome. Create an energy field that increases Active, Special Active Skill damage for party members within range. | |
DP Recovery Skill
| |
Over Treatment
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Overmind | 99 | [Force] Detoxication (A) |
Skill Information
- NA
- KR (02/29/2024)
Mode | Damage (Physical) | Party BuffDetoxicationParty BuffDetoxication | MP Usage | Cooldown | |
---|---|---|---|---|---|
All Skill Damage Increase | Duration | ||||
PvE | 3118% | 18% | 12 Seconds | 200 MP | 15 Seconds |
PvP | 742% | 9% |
Skill Traits
Gigantic Detoxication | Reversed Detoxication | ||
---|---|---|---|
Attribute Effect | Attribute Effect | MP Usage | Cooldown |
Skill size increased to 120% | MP Usage decreased to 60% Cooldown increased to 150% | 120 MP | 22.5 Seconds |
Related Skills
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
| |
11/10/2022 |
| ||
02/29/2024 | - |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 디톡시케이션 | Detoxication |
Overmind - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Genetic Recombination
- Genetic Recombination
Force Active
Force Passive
Force Active
Force Passive