Attributing Equipment/zh-hans: Difference between revisions

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{{Languages|Elements}}
{{Languages|Elements}}
{{Development/zh-hans}}
{{DISPLAYTITLE:艾尔结晶}}
{{DISPLAYTITLE:艾尔结晶}}
== 艾尔结晶 ==
== 艾尔结晶 ==
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== 元素能力 ==
== 元素能力 ==
元素效果分为两种:一种是立即见效的,一种是可堆叠层数的。当你附属性时,你只能在这两种结晶里面各选一个打上属性。举个例子,你能先打火结晶再打光结晶,但是先打地结晶再打光结晶这种事是不可能的。
元素效果分为两种:一种是立即见效的,一种是可堆叠层数的。当你附属性时,你只能在这两种结晶里面各选一个打上属性。举个例子,你能先打火结晶再打光结晶,但是先打火结晶再打地结晶这种事是不可能的。
*怪物也有可能随机携带一到两种元素属性,并且发动元素攻击的概率很高。
*怪物也有可能随机携带一到两种元素属性,并且发动元素攻击的概率很高。
**在中等或者困难难度的副本里这种怪物将会变多。
**在中等或者困难难度的副本里这种怪物将会变多。
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=== 可堆叠层数的元素属性 ===
=== 可堆叠层数的元素属性 ===
这些元素的效果可以叠加三成。受到元素攻击减益的敌人将在头上显示出所处的状态以及叠加层数。例如,在Lv.3的火元素攻击下,敌人头上将会显现出一个灼伤图标并在10秒内减少武器攻击力180%的血量。
这些元素的效果可以叠加三层。受到元素攻击减益的敌人将在头上显示出所处的状态以及叠加层数。例如,在Lv.3的火元素攻击下,敌人头上将会显现出一个灼伤图标并在10秒内减少武器攻击力180%的血量。


'''武器攻击力 = 物理攻击力 + 魔法攻击力 (跟装备的强化等级无关)'''
'''武器攻击力 = 物理攻击力 + 魔法攻击力 (跟装备的强化等级无关)'''
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==== [[Image:FireELSTONE.png]]  火(燃烧) ====
==== [[Image:FireELSTONE.png]]  火(燃烧) ====
Fire drastically deals DoT(damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.
艾尔结晶(火)能够造成较多的持续伤害,其效果最多可以堆叠3次。武器的结晶等级越高,触发几率和持续伤害就会越高。火属性能够大量减少敌人的HP,这个效果在练习对战中更为显著。[[Veteran Commander/zh-hans|绯焰武者]]的被动技能会减少debuff的持续时间。持续伤害只与武器的基础攻击力有关,因此像[[Void Princess/zh-hans|虚无公主]]这类武器攻击力较高的角色能够获得更多收益。


燃烧(Lv1) 5% 几率触发
燃烧(Lv1) 5% 几率触发
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==== [[Image:IceELSTONE.png]]  水(冰冻) ====
==== [[Image:IceELSTONE.png]]  水(冰冻) ====
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Ruto Mode in Secret Dungeons, due to monsters having insanely high defense. It should also be noted that this element loses a bit of its purpose for the [[Lord Knight]], because he already has a skill that lowers physical defense, [[Armor Break]].
艾尔结晶(水)能够显著的降低敌人的移动速度和防御力,其效果最多可以堆叠3次。武器的结晶等级越高,触发几率和持续时间就会越高。在敌人没有对应的属性抗性时,水属性使得PvP的对手很难逃脱接下来的攻击,[[Elemental Master/zh-hans|元素导师]]这类擅长使用远程攻击的职业能够利用这一点将敌人玩弄于股掌之中。在PvE,特别是鲁托模式的隐藏副本中,减少防御力的效果能够使那些拥有极高防御力的怪物变得更加容易打倒。值得一提的是,对于[[Lord Knight/zh-hans|骑士领主]]这类本身就带有减少敌人防御力技能的职业,水属性并不是他们的第一选择。


冰冻(Lv1) 6% 几率触发
冰冻(Lv1) 6% 几率触发
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==== [[Image:PoisonELSTONE.png]]  地(毒素) ====
==== [[Image:PoisonELSTONE.png]]  地(毒素) ====
Nature slightly decreases attack speed and deals slight DoT(damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-x|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.
艾尔结晶(地)能够造成较少的持续伤害并减少敌人的动作速度,其效果最多可以堆叠3次。武器的结晶等级越高,触发几率和持续伤害就会越高。尽管它的持续伤害没有火属性那么高,但降低敌人动作速度的效果使得它在PvP中能够使敌人产生更多的破绽,[[Wind Sneaker/zh-hans|风行者]]这类动作灵敏的职业能够利用这个效果获得更大的优势。此外,拥有500点地属性抗性时,玩家将不会受到[[4-X/zh-hans|运输通道:污染区域]]倒计时结束后毒素的影响,也不会受到[[6-5/zh-hans|玛丹玛多]]攻击而中毒。此外,随着地属性抗性的提高,[[Sniping_Ranger/zh-hans|狙击者]][[Entangle/zh-hans|自然束缚]]的效果也会降低。


毒素(Lv1) 5% 几率触发
毒素(Lv1) 5% 几率触发
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==== [[Image:WindELSTONE.png]]  风(雷电) ====
==== [[Image:WindELSTONE.png]]  风(雷电) ====
Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the [[Knockdown|knockdown value]] for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
艾尔结晶(风)能够使触发当次的伤害无视敌人防御力的同时增加40%的伤害,并且该次攻击的[[Knockdown/zh-hans|击倒值]]会变为0。武器的结晶等级越高,触发几率就会越高。这种结晶适合在PvP中使用。[[Lord Knight/zh-hans|骑士领主]]这种连段倍率高HIT少的职业更适合这种属性。结合较高的暴击,风属性能够显著的提高连段伤害。


雷电(Lv1) 6% 几率触发
雷电(Lv1) 6% 几率触发
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==== [[Image:LightELSTONE.png]]  光(石化) ====
==== [[Image:LightELSTONE.png]]  光(石化) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration.(Both Physical and Magical Defense apply). This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.
艾尔结晶(光)能够将敌人石化,使得他们处于当前动作一段时间。武器的结晶等级越高,触发几率和持续时间就会越高。在PvE中,石化效果会重置怪物的击倒值。石化中效果将暂时赋予敌人类似霸体的效果,使得一些攻击能够更容易完全命中。被石化的敌人会提升10%的防御力(这个效果在韩服最近的更新中被削除)。这个结晶效果很多人并不习惯,也往往会导致一些不想要的情况发生,通常这不是武器结晶的第一选择。在韩服最近的更新中,提高光属性抗性能够减少[[Code:_Electra/zh-hans|唤雷师]][[Photon_Flare/zh-hans|光子耀斑]]白屏的持续时间。




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==== [[Image:DarkELSTONE.png]]  暗(吸收) ====
==== [[Image:DarkELSTONE.png]]  暗(吸收) ====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies(moves such as [[Armageddon Blade]], passives such as [[Enhanced Bowstring|Enhanced Bowstring(except in KR)]] and [[Vibration Shot]], etc.).
艾尔结晶(暗)能够吸收敌人一定量的HP和MP,武器的结晶等级越高,触发几率和吸收量就会越高。暗属性结晶适用于所有的职业,它能够为玩家提供额外的MP和少量HP恢复,提高玩家的续航能力,特别是那些拥有较高HIT数的职业或是以远程攻击为主要手段而需要更多MP的职业。通常情况下你无法吸取说明上说的最大值,因为绝大多数玩家和怪物都会拥有一定的抗性。尽管如此,它仍然被视为PvP和PvE中适用性最好的一种艾尔结晶,因此,市场中这种结晶的价格往往是最贵的。
 
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount(x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.


吸收(Lv1) 5% 几率触发, 吸取对手武器攻击力的 20% HP 与 10 MP.
吸收(Lv1) 5% 几率触发, 吸取对手武器攻击力的 20% HP 与 10 MP.
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==双属性艾尔结晶==
==双属性艾尔结晶==
[[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||Ingame description]]
[[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||游戏内说明]]
双属性艾尔结晶能够给武器同事打上两层属性。他们能够在活动中得到。
双属性艾尔结晶能够给武器同时打上两层属性。在活动中能得到这种结晶。
<br>要使用双属性艾尔结晶,只需右键结晶,选择武器,即可打上属性 <br><br>
<br>要使用双属性艾尔结晶,只需右键结晶,选择武器,即可打上属性 <br><br>
'''使用双属性艾尔结晶时,武器上原本所有已经打上的属性将会复原。'''
'''使用双属性艾尔结晶时,武器上原本所有已经打上的属性将会复原。'''