Modified Warhead: Difference between revisions

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(NA Power Balance, Updates section added.)
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| [[Image:ConvertedWarhead.png]]
| [[Image:ConvertedWarhead.png]]
| '''[Passive]''' Modify the cannonball to have warheads that increase their destructive power while reducing their knockdown.
| '''[Passive]''' Modifies cannonballs' warheads for higher destructive power and reduced knockdown.
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== Skill Information  ==
== Skill Information  ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference
! Skill Level !! Required Level !! Attack Increase !! Knockdown<br>Reduction !! MP gain per shot<br>(Siege/Mobile Shelling)
|-
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2
|-
| align="left" | 2 || 2.3
|-
| align="left" | 3 || 26 || rowspan="2" | 6% || 2.6
|-
| align="left" | 4 || 29 || 2.8
|-
| align="left" | 5 || 32 || rowspan="2" | 7% || 3.1
|-
| align="left" | 6 || 35 || 3.4
|-
| align="left" | 7 || 38 || rowspan="2" | 8% || 3.7
|-
| align="left" | 8 || 41 || 3.9
|-
| align="left" | 9 || 44 || rowspan="2" | 9% || 4.2
|-
| align="left" | 10 || 47 || 4.5
|-
| align="left" | 11 || 50 || rowspan="2" | 10% || 4.8
|-
| align="left" | 12 || 53 || 5
|-
| align="left" | 13 || 56 || rowspan="2" | 11% || 5.3
|-
| align="left" | 14 || 59 || 5.6
|-
| align="left" | 15 || 62 || rowspan="2" | 12% || 5.9
|-
| align="left" | 16 || 65 || 6.1
|-
| align="left" | 17 || 68 || rowspan="2" | 13% || 6.4
|-
| align="left" | 18 || 71 || 6.7
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Skill Level !! Required Level !! Cannonball Hit-Damage Increase !! Knockdown Ratio Difference !! MP gain per Siege Shelling shot
|-
|-
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 || 1  
| align="left" | 1 || rowspan="2" | 25 || rowspan="2" | 5% || 2 || 1  
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| align="left" | 18 || 71 || 6.7 || 2.7
| align="left" | 18 || 71 || 6.7 || 2.7
|}
|}
</tabber>
<br>
<br>


==Tips and Details==
==Tips and Details==
*Only applies to actives, special actives, and combos that use ammunition.
*The attack increase only applies to actives, special actives, and combos that use blue or [[Mobile Shelling|red cannonballs]].
<br>
<br>


==Trivia==
==Trivia==
*In NA, this passive is renamed to '''Modified Warhead'''.
*In NA, this passive is renamed to '''Modified Warhead.'''
<br>
 
== Updates ==
*11/7/2013 KR
**MP gain from [[Siege Shelling]] and [[Mobile Shelling]] added.
<br>
<br>



Revision as of 18:28, 12 February 2014

[Passive] Modifies cannonballs' warheads for higher destructive power and reduced knockdown.


Requirements

Class Master Level Required SP Cost Per Level
Shelling Guardian Lv. 20 25 3


Skill Information

Skill Level Required Level Attack Increase Knockdown
Reduction
MP gain per shot
(Siege/Mobile Shelling)
1 25 5% 2 1
2 2.3 1.1
3 26 6% 2.6 1.2
4 29 2.8 1.3
5 32 7% 3.1 1.4
6 35 3.4 1.5
7 38 8% 3.7 1.6
8 41 3.9 1.7
9 44 9% 4.2 1.8
10 47 4.5 1.9
11 50 10% 4.8 2
12 53 5 2.1
13 56 11% 5.3 2.2
14 59 5.6 2.3
15 62 12% 5.9 2.4
16 65 6.1 2.5
17 68 13% 6.4 2.6
18 71 6.7 2.7


Tips and Details

  • The attack increase only applies to actives, special actives, and combos that use blue or red cannonballs.


Trivia

  • In NA, this passive is renamed to Modified Warhead.


Updates