Hellfire Gatling: Difference between revisions
From Elwiki
m (Skill info added.) |
|||
Line 26: | Line 26: | ||
! Normal !! Overheat +10% !! Normal !! Overheat | ! Normal !! Overheat +10% !! Normal !! Overheat | ||
|- | |- | ||
| align="left" | 1 || rowspan=2 | 40 || 106% || 56% || rowspan=13 | 40 || rowspan=13 | | | align="left" | 1 || rowspan=2 | 40 || 106% || 56% || rowspan=13 | 40 || rowspan=13 | 30 || rowspan=13 | 250 MP || rowspan=13 | 21 Seconds | ||
|- | |- | ||
| align="left" | 2 || 109% || 58% | | align="left" | 2 || 109% || 58% | ||
Line 34: | Line 34: | ||
| align="left" | 4 || 44 || 116% || 61% | | align="left" | 4 || 44 || 116% || 61% | ||
|- | |- | ||
| align="left" | 5 || 47 || | | align="left" | 5 || 47 || 120% || 63% | ||
|- | |- | ||
| align="left" | 6 || 50 || | | align="left" | 6 || 50 || 123% || 65% | ||
|- | |- | ||
| align="left" | 7 || 53 || | | align="left" | 7 || 53 || 127% || 67% | ||
|- | |- | ||
| align="left" | 8 || 56 || | | align="left" | 8 || 56 || 130% || 69% | ||
|- | |- | ||
| align="left" | 9 || 59 || | | align="left" | 9 || 59 || 134% || 71% | ||
|- | |- | ||
| align="left" | 10 || 62 || 137% || 72% | | align="left" | 10 || 62 || 137% || 72% | ||
Line 48: | Line 48: | ||
| align="left" | 11 || 65 || 140% || 74% | | align="left" | 11 || 65 || 140% || 74% | ||
|- | |- | ||
| align="left" | 12 || 68 || | | align="left" | 12 || 68 || 144% || 76% | ||
|- | |- | ||
| align="left" | 13 || 71 || | | align="left" | 13 || 71 || 147% || 78% | ||
|} | |} | ||
<br> | <br> |
Revision as of 02:09, 27 April 2014
[Special Active] Raven aims forward with his Nasod arm and rapidly shoots 40 fireballs, dealing heavy cumulative damage. Overheating allows Raven to shoot 30 more shots. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Weapon Taker | Lv. 20 | 40 | 3 | Giga Prominence |
Skill Information
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Normal | Overheat +10% | Normal | Overheat | ||||
1 | 40 | 106% | 56% | 40 | 30 | 250 MP | 21 Seconds |
2 | 109% | 58% | |||||
3 | 41 | 113% | 60% | ||||
4 | 44 | 116% | 61% | ||||
5 | 47 | 120% | 63% | ||||
6 | 50 | 123% | 65% | ||||
7 | 53 | 127% | 67% | ||||
8 | 56 | 130% | 69% | ||||
9 | 59 | 134% | 71% | ||||
10 | 62 | 137% | 72% | ||||
11 | 65 | 140% | 74% | ||||
12 | 68 | 144% | 76% | ||||
13 | 71 | 147% | 78% |
Skill Note
Name: Over Charge / (오버 차지)
Description: Fireballs are black colored and inflict burn for 10 seconds.
Tips and Details
- Best used when a foe is pressed against the wall to ensure maximum hits.
- Foe can not mana break this skill if hit at point blank range since the shots are too fast.
- When overheating, it is advised to have more then 75% HP since 20% of the damage from each overheated shot will be burned from your HP.
- Builds incredible awakening charge, but is not recommended for dealing damage.
Updates
- 1/19/2012 KR
- Changed the shots to spray out randomly.
- 3/29/2012 KR
- Increased push distance per hit.
- Decreased damage and MP cost.
- 11/7/2013 KR
- Overheat shots pierce once.
Trivia
- Very similar to Seven Burst, except ten times as many the fireballs and it lacks the bigger, final shot.
- This is compensated by the 30 extra shots in Overheat.
- NA
Template:WTSkills |-| KR= Template:WTSkillsKR