Deadly Raid: Difference between revisions

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| [[Image:DeadlyRaid.png]]  
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| '''[Special Active]''' <br>Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br>This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.
| '''[Special Active]''' Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.<br>
This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#D3D3D3;"
|- style="background:#D3D3D3;"
! rowspan="4" | Skill Level !! rowspan="4" | Level Required !! colspan=4 | Damage !! rowspan="4" | Max<br>overheat<br>stacks !! rowspan=4 | Max hits!! rowspan="4" | MP<br>Usage !! rowspan="4" | Cooldown
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | Damage !! rowspan=3 | Max<br>Overheat<br>stacks !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#D3D3D3;"
|- style="background:#D3D3D3;"
! colspan="3" | Normal !! Overheat
! Physical !! colspan=3 | Magical !! colspan=4 | Normal (Overheat)
|- style="background:#D3D3D3;"
|- style="background:#D3D3D3;"
! Physical!! colspan="2" | Magical!! rowspan="2" | Overheat<br>impact<br>(Magical)
! Punch !! Impact !! Explosion !! Overheat<br>Impact !! Punch !! Impact !! Explosion !! Overheat<br>Impact
|- style="background:#D3D3D3;"
! Punch!! Impact!! Explosion
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| align="left" | 1 || rowspan="2" | 45 || 50% ||  471% || 627% || 785% || rowspan="9" | 3 || rowspan="9" | 3 from the punch,<br>2 from the impact and<br>1 from the explosion,<br>''without overheat''.<br><br><br>With overheat, the<br>explosion is replaced by<br> the "overheat impact";<br>then, for each stack,<br>the max hits are 4 + 3 + 1,<br>5 + 3 + 2 and 6 + 3 + 3,<br>respectively || rowspan="9" | 100 MP || rowspan="9" | 11 Seconds
| align="left" | 1 || rowspan=2 | 45 || 50% ||  471% || 627% || 785% || rowspan=9 | 3 || rowspan=9 | 3 (4-6)|| rowspan=9 | 2 (3) || rowspan=9 | 1 (0) || rowspan=9 | 0 (1-3) || rowspan=9 | 100 MP || rowspan=9 | 11 Seconds
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| align="left" | 2 || 52% || 492% || 655% || 820%
| align="left" | 2 || 52% || 492% || 655% || 820%
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== Tips and Details ==
== Tips and Details ==
*Only Punches that chained with Overheat Impact will receive Overheat Bonus (+10)%.
*With overheat, the explosion is replaced by the overheat impact. For each stack, the max hits are 4+3+1, 5+3+2, and 6+3+3, respectively.
*If Raven has not overheated before activating [[Deadly Raid]], the overheat attack bonus (10% [[Overheat Mode Activated!|or higher]]) begins on the first punch chained with overheat impact. I.e., the fourth punch and onward.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
**Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]].
**Such as [[Revolver Cannon - Original Piercing Ammo]] or [[Ignition Crow - Napalm]].
**It is also possible to catch with Z when the opponent is pressed against wall.
**It is also possible to catch with Z when the opponent is pressed against a wall.
*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP.
*Because of the increasing overheat penalties for each extra punch, when used at full power, [[Deadly Raid]] has the most severe overheat damage of any of [[Weapon Taker]]'s or [[Veteran Commander]]'s skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP.
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game.
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory|Victory Survival Strategy]] passive.
**At level 8 (current KR max) and with max overheat stacks, it deals absurd 7206% total damage, which is more than most 300 MP skills post-ST revamp.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
***The current max damage is also higher than the pre-ST revamp maximum, which was around ~4.2k% total.
***However, it may still be mana broken in PvP, unlike [[Harpoon Spear]]; as such, it might be more advantageous in PvE.
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Revision as of 04:12, 2 August 2014

[Special Active] Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary.

This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.


Requirements

Class Master Level Required SP Used Per Level Alternative Skill Requirement
Veteran Commander Lv. 20 45 4 Bleeding Slicer Level 45 Layer Skill Quest


Skill Information

Skill Level Level Required Damage Max
Overheat
stacks
Max Hits MP Usage Cooldown
Physical Magical Normal (Overheat)
Punch Impact Explosion Overheat
Impact
Punch Impact Explosion Overheat
Impact
1 45 50% 471% 627% 785% 3 3 (4-6) 2 (3) 1 (0) 0 (1-3) 100 MP 11 Seconds
2 52% 492% 655% 820%
3 48 54.5% 513% 683% 856%
4 52 57% 535% 712% 891%
5 56 59% 556% 740% 926%
6 60 61% 572% 768% 962%
7 64 63.5% 598% 796% 997%
8 68 66% 619% 825% 1032%
9 72 68% 641% 853% 1068%


Tips and Details

  • With overheat, the explosion is replaced by the overheat impact. For each stack, the max hits are 4+3+1, 5+3+2, and 6+3+3, respectively.
  • If Raven has not overheated before activating Deadly Raid, the overheat attack bonus (10% or higher) begins on the first punch chained with overheat impact. I.e., the fourth punch and onward.
  • When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
  • Because of the increasing overheat penalties for each extra punch, when used at full power, Deadly Raid has the most severe overheat damage of any of Weapon Taker's or Veteran Commander's skills and commands. In return, this skill does an incredible amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PvP.
  • While very powerful, Deadly Raid can still be mana broken in PvP, unlike Harpoon Spear; therefore, it might be more advantageous in PvE.